Selection cache is also updated when objects are updated
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8 changed files with 37 additions and 8 deletions
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@ -52,7 +52,7 @@ class DrawingProgramCache {
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void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>& node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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void traverse_bvh_erase_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<DrawingProgramCacheBVHNode>& node, std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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// Run before actually updating the component
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void preupdate_component(const CollabListType::ObjectInfoPtr& c, const std::optional<SCollision::AABB<WorldScalar>>& aabb);
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void preupdate_component(const CollabListType::ObjectInfoPtr& c);
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void invalidate_cache_before_pos(uint64_t placementToInvalidateAt);
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void invalidate_cache_at_aabb_before_pos(const SCollision::AABB<WorldScalar>& aabb, uint64_t placementToInvalidateAt);
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void invalidate_cache_at_optional_aabb_before_pos(const std::optional<SCollision::AABB<WorldScalar>>& aabb, uint64_t placementToInvalidateAt);
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