Optimized eraser, now uses BVH
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0a8add3df1
7 changed files with 212 additions and 48 deletions
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@ -28,6 +28,7 @@ class DrawingProgramCache {
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Vector2i resolution;
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struct DrawCacheData {
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uint64_t lastDrawnComponentPlacement;
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uint64_t firstDrawnComponentPlacement;
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sk_sp<SkSurface> surface;
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std::chrono::steady_clock::time_point lastRenderTime;
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DrawingProgram* attachedDrawP;
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@ -38,16 +39,24 @@ class DrawingProgramCache {
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static std::unordered_set<std::shared_ptr<BVHNode>> nodesWithCachedSurfaces;
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bool disableRefresh = false;
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void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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void traverse_bvh_collision_check(const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam);
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void traverse_bvh_run_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode> node, const std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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void traverse_bvh_erase_function(const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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void force_rebuild();
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// Run before actually updating the component
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void preupdate_component(const CollabListType::ObjectInfoPtr& c);
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void invalidate_cache_before_pos(uint64_t placementToInvalidateAt);
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void invalidate_cache_at_aabb_before_pos(const SCollision::AABB<WorldScalar>& aabb, uint64_t placementToInvalidateAt);
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private:
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void clear_own_cached_surfaces();
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bool traverse_bvh_erase_function_recursive(const std::shared_ptr<BVHNode>& bvhNode, const SCollision::AABB<WorldScalar>& aabb, std::function<bool(const std::shared_ptr<BVHNode>& node, std::vector<CollabListType::ObjectInfoPtr>& components)> f);
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void traverse_bvh_collision_check_recursive(const std::shared_ptr<BVHNode>& bvhNode, const SCollision::ColliderCollection<WorldScalar>& checkAgainstWorld, const SCollision::ColliderCollection<float>& checkAgainstCam);
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void traverse_bvh_collision_check_recursive_tiny(const std::shared_ptr<BVHNode>& bvhNode);
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@ -62,7 +71,11 @@ class DrawingProgramCache {
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std::pair<std::shared_ptr<DrawingProgramCache::BVHNode>, std::vector<DrawingProgramCache::CollabListType::ObjectInfoPtr>::iterator> get_bvh_node_fully_containing_recursive(const std::shared_ptr<BVHNode>& bvhNode, DrawComponent* c);
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void build_bvh_node(const std::shared_ptr<BVHNode>& bvhNode, std::vector<CollabListType::ObjectInfoPtr> components);
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std::shared_ptr<BVHNode> bvhRoot;
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std::vector<CollabListType::ObjectInfoPtr> unsortedComponents;
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std::unordered_set<CollabListType::ObjectInfoPtr> componentsSetToErase;
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DrawingProgram& drawP;
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};
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