Fixed selected object ordering across layers
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1 changed files with 1 additions and 1 deletions
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@ -110,7 +110,7 @@ void DrawingProgramSelection::sort_selection() {
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std::vector<DrawingProgramLayerListItem*> flattenedLayerList = drawP.layerMan.get_flattened_layer_list();
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std::unordered_map<DrawingProgramLayerListItem*, size_t> flattenedLayerListOrder;
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for(size_t i = 0; i < flattenedLayerList.size(); i++)
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flattenedLayerListOrder[flattenedLayerList[i]] = i;
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flattenedLayerListOrder[flattenedLayerList[i]] = flattenedLayerList.size() - 1 - i;
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std::sort(selectedSet.begin(), selectedSet.end(), [&](auto& a, auto& b) {
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return (flattenedLayerListOrder[a->obj->parentLayer] < flattenedLayerListOrder[b->obj->parentLayer]) || (a->obj->parentLayer == b->obj->parentLayer && a->pos < b->pos);
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});
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