Make textbox tool take display scale into account on all systems
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1 changed files with 1 additions and 2 deletions
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@ -64,8 +64,7 @@ void TextBoxTool::input_mouse_button_on_canvas_callback(const InputManager::Mous
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newTextBox.d.p2 = ensure_points_have_distance(newTextBox.d.p1, newTextBox.d.p2, MINIMUM_DISTANCE_BETWEEN_BOUNDS);
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newTextBox.d.editing = true;
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newContainer->coords = drawP.world.drawData.cam.c;
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if(drawP.world.main.g.gui.io.isTouchDevice)
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newContainer->coords.scale_about_double(drawP.world.drawData.cam.c.from_space(startAt), 1.0 / drawP.world.main.get_scale_and_density_factor_gui());
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newContainer->coords.scale_about_double(drawP.world.drawData.cam.c.from_space(startAt), 1.0 / drawP.world.main.get_scale_and_density_factor_gui());
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objInfoBeingEdited = drawP.layerMan.add_component_to_layer_being_edited(newContainer);
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}
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else if(!button.down && objInfoBeingEdited) {
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