Elements detect when children are hovered over

This commit is contained in:
Yousef Khadadeh 2026-04-02 21:57:26 +03:00
parent e3af067972
commit 031c61146b
33 changed files with 153 additions and 185 deletions

View file

@ -18,16 +18,9 @@ void RadioButton::layout(const Clay_ElementId& id, const std::function<bool()>&
}) {}
}
void RadioButton::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) {
isHovering = mouseHovering;
if(isHovering && button.button == InputManager::MouseButton::LEFT && button.down)
void RadioButton::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
if(mouseHovering && button.button == InputManager::MouseButton::LEFT && button.down)
gui.set_post_callback_func([&] { if(onClick) onClick(); });
Element::input_mouse_button_callback(button, mouseHovering);
}
void RadioButton::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) {
isHovering = mouseHovering;
Element::input_mouse_motion_callback(motion, mouseHovering);
}
void RadioButton::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) {