infinipaint/include/Helpers/ConvertVec.hpp

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/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
2025-07-06 20:43:53 +03:00
#pragma once
#include <clay.h>
#ifdef IS_CLIENT
#include <include/core/SkPoint.h>
template <typename S> S convert_vec2(const SkPoint& t) {
return S{t.fX, t.fY};
}
#endif
template <typename S, typename T> S convert_vec2(const T& t) {
return S{t[0], t[1]};
}
template <typename S, typename T> S convert_vec3(const T& t) {
return S{t[0], t[1], t[2]};
}
template <typename S, typename T> S convert_vec4(const T& t) {
return S{t[0], t[1], t[2], t[3]};
}
template <typename S> S convert_vec4(const Clay_Color& t) {
return S{t.r, t.g, t.b, t.a};
}
template <typename S> S convert_vec2(const Clay_Dimensions& t) {
return S{t.width, t.height};
}