infinipaint/src/SwitchCWD.cpp

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2025-07-06 20:43:53 +03:00
#include "SwitchCWD.hpp"
#include <iostream>
#include <filesystem>
#ifdef __APPLE__
#include <CoreFoundation/CFBundle.h>
#elif _WIN32
#include <Shlwapi.h>
#endif
void switch_cwd() {
#ifdef __APPLE__
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle);
CFStringRef str = CFURLCopyFileSystemPath(resourcesURL, kCFURLPOSIXPathStyle);
CFRelease(resourcesURL);
char path[4096];
CFStringGetCString(str, path, 4096, kCFStringEncodingUTF8);
CFRelease(str);
std::string newCWD(path);
newCWD += "/Contents/Resources";
std::filesystem::current_path(std::filesystem::path(newCWD));
#elif _WIN32
char buffer[4096];
GetModuleFileName(NULL, buffer, 4096);
std::filesystem::path exePath(buffer);
std::filesystem::current_path(exePath.parent_path());
#elif __linux__
std::filesystem::path exePath = std::filesystem::canonical("/proc/self/exe");
std::filesystem::current_path(exePath.parent_path());
#endif
}