infinipaint/src/GUIStuff/Elements/ColorRectangleDisplay.cpp

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#include "ColorRectangleDisplay.hpp"
namespace GUIStuff {
sk_sp<SkRuntimeEffect> ColorRectangleDisplay::alphaBackgroundEffect;
ColorRectangleDisplay::ColorRectangleDisplay(GUIManager& gui): Element(gui) {}
void ColorRectangleDisplay::layout(const Clay_ElementId& id, const std::function<SkColor4f()>& colorFunc) {
this->colorFunc = colorFunc;
CLAY(id, {
.layout = {.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}},
.custom = {this}
}) {}
}
void ColorRectangleDisplay::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) {
auto& bb = boundingBox.value();
SkColor4f color = colorFunc();
SkRect r = SkRect::MakeLTRB(bb.min.x(), bb.min.y(), bb.max.x(), bb.max.y());
if(color.fA == 1.0f) {
SkPaint p;
p.setColor4f(color);
p.setAntiAlias(skiaAA);
canvas->drawRect(r, p);
}
else {
canvas->save();
canvas->clipRect(r, skiaAA);
SkPaint alphaPaint;
alphaPaint.setShader(get_alpha_background_shader());
canvas->drawPaint(alphaPaint);
canvas->drawPaint(SkPaint{SkColor4f(color.fR, color.fG, color.fB, std::sqrt(color.fA))}); // Square root for alpha to keep color visible
canvas->restore();
}
}
sk_sp<SkShader> ColorRectangleDisplay::get_alpha_background_shader() {
if(!alphaBackgroundEffect) {
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(alphaBackgroundSksl));
if(!err.isEmpty()) {
std::cout << "[ColorRectangleDisplay::get_alpha_background_shader] Alpha background shader construction error\n";
std::cout << err.c_str() << std::endl;
return nullptr;
}
else
alphaBackgroundEffect = effect;
}
SkRuntimeShaderBuilder builder(alphaBackgroundEffect);
return builder.makeShader();
}
}