infinipaint/src/WorldUndoManager.hpp

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2026-01-02 17:11:32 +03:00
#pragma once
#include <memory>
#include <Helpers/NetworkingObjects/NetObjID.hpp>
#include <unordered_map>
#include <deque>
class World;
class WorldUndoManager;
class WorldUndoAction {
public:
virtual bool undo(WorldUndoManager& undoMan) = 0;
virtual bool redo(WorldUndoManager& undoMan) = 0;
virtual void scale_up(const WorldScalar& scaleAmount);
virtual ~WorldUndoAction();
};
class WorldUndoManager {
public:
typedef uint64_t UndoObjectID;
WorldUndoManager(World& initWorld);
void push(std::unique_ptr<WorldUndoAction> undoAction);
void undo();
void redo();
void clear();
bool can_undo();
bool can_redo();
void scale_up(const WorldScalar& scaleAmount);
void reassign_netid(const NetworkingObjects::NetObjID& oldNetObjID, const NetworkingObjects::NetObjID& newNetObjID);
void remove_by_netid(const NetworkingObjects::NetObjID& netObjID);
void remove_by_undoid(UndoObjectID undoID);
UndoObjectID register_new_netobj(const NetworkingObjects::NetObjID& netObjID);
std::optional<NetworkingObjects::NetObjID> get_netid_from_undoid(UndoObjectID undoID);
World& world;
private:
void push_undo(std::unique_ptr<WorldUndoAction> undoAction);
void push_redo(std::unique_ptr<WorldUndoAction> undoAction);
constexpr static size_t UNDO_QUEUE_LIMIT = 500;
std::unordered_map<UndoObjectID, NetworkingObjects::NetObjID> undoIDToNetID;
std::unordered_map<NetworkingObjects::NetObjID, UndoObjectID> netIDToUndoID;
std::deque<std::unique_ptr<WorldUndoAction>> undoQueue;
std::deque<std::unique_ptr<WorldUndoAction>> redoQueue;
UndoObjectID lastUndoObjectID = 0;
};