infinipaint/src/CanvasComponents/BrushComponentCode.hpp

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/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../CoordSpaceHelper.hpp"
#include <include/core/SkPathBuilder.h>
struct MeshShapeData {
std::vector<std::vector<Vector2f>> contours;
template <typename Archive> void serialize(Archive& a) {
a(contours);
}
};
namespace BrushComponentCode {
struct BrushPoint {
Vector2f pos;
float width;
template <typename Archive> void serialize(Archive& a) {
a(pos, width);
}
};
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SkPath brush_stroke_to_skpath(const std::vector<BrushPoint>& brushPoints, bool hasRoundCaps);
SkPath create_triangles(const std::vector<BrushPoint>& regularPoints, const std::vector<BrushPoint>& smoothedPoints, bool hasRoundCaps);
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std::vector<size_t> get_wedge_indices(const std::vector<BrushPoint>& points);
std::vector<BrushPoint> smooth_points(const std::vector<BrushPoint>& points, size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
}