infinipaint/src/ResourceDisplay/FileResourceDisplay.cpp

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/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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#include "FileResourceDisplay.hpp"
#include "../FontData.hpp"
#include "../GUIStuff/Elements/Element.hpp"
#include "../DrawData.hpp"
#include "../Toolbar.hpp"
#include "../MainProgram.hpp"
#include <include/core/SkStream.h>
#include <include/core/SkPaint.h>
#include <include/core/SkFontMetrics.h>
std::string FILE_ICON_PATH = "data/icons/file.svg";
bool FileResourceDisplay::update_draw() const {
return false;
}
void FileResourceDisplay::update(World& w) {
}
bool FileResourceDisplay::load(ResourceManager& rMan, const std::string& fileName, const std::shared_ptr<std::string>& fileData) {
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this->fileName = fileName;
return true;
}
void FileResourceDisplay::draw(SkCanvas* canvas, const DrawData& drawData, const SkRect& imRect) {
GUIStuff::UpdateInputData& io = drawData.main->g.gui.io;
auto findSVGData = io.svgData.find(FILE_ICON_PATH);
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sk_sp<SkSVGDOM> svgDom;
if(findSVGData == io.svgData.end())
throw std::runtime_error("[FileResourceDisplay::draw] Could not load icon " + FILE_ICON_PATH);
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else
svgDom = findSVGData->second;
SkPaint blendingPaint;
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blendingPaint.setColorFilter(SkColorFilters::Blend(drawData.main->world->canvasTheme.get_tool_front_color(), SkColorSpace::MakeSRGB(), SkBlendMode::kSrcIn));
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canvas->saveLayer(imRect, &blendingPaint);
canvas->translate(imRect.x(), imRect.y());
canvas->scale(imRect.width() / svgDom->containerSize().width(), imRect.height() / svgDom->containerSize().height());
svgDom->render(canvas);
canvas->restore();
}
Vector2f FileResourceDisplay::get_dimensions() const {
return {100.0f, 100.0f};
}
float FileResourceDisplay::get_dimension_scale() const {
return 0.1f;
}
ResourceDisplay::Type FileResourceDisplay::get_type() const {
return ResourceDisplay::Type::FILE;
}