infinipaint/src/ResourceDisplay/SvgResourceDisplay.cpp

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#include "SvgResourceDisplay.hpp"
#include "../MainProgram.hpp"
#include <Helpers/Logger.hpp>
#include <include/core/SkStream.h>
#include <modules/svg/include/SkSVGRenderContext.h>
bool SvgResourceDisplay::update_draw() const {
return mustUpdateDraw;
}
void SvgResourceDisplay::update(World& w) {
mustUpdateDraw = false;
}
bool SvgResourceDisplay::load(const std::string& fileName, const std::string& fileData) {
SkMemoryStream strm(fileData.c_str(), fileData.size());
svgDom = SkSVGDOM::Builder().make(strm);
mustUpdateDraw = true;
if(!svgDom)
return false;
svgRootSize = svgDom->containerSize();
return true;
}
void SvgResourceDisplay::draw(SkCanvas* canvas, const DrawData& drawData, const SkRect& imRect) {
canvas->save();
canvas->translate(imRect.x(), imRect.y());
canvas->scale(imRect.width() / svgRootSize.width(), imRect.height() / svgRootSize.height());
svgDom->render(canvas);
canvas->restore();
}
Vector2f SvgResourceDisplay::get_dimensions() const {
return {svgRootSize.width(), svgRootSize.height()};
}
float SvgResourceDisplay::get_dimension_scale() const {
return 0.3f;
}