infinipaint/src/GUIStuff/GUIFloatAnimation.hpp

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2026-04-24 11:07:15 +03:00
#pragma once
#include <Helpers/BezierEasing.hpp>
namespace GUIStuff {
class GUIManager;
struct GUIFloatAnimationData {
float startVal = 0.0f;
float endVal = 1.0f;
float duration = 1.0f;
BezierEasing easing = BezierEasing::linear;
};
class GUIFloatAnimation {
public:
GUIFloatAnimation(const GUIFloatAnimationData& animData);
void update(GUIManager& gui);
void animation_trigger();
void animation_trigger_reverse();
float get_val() const;
bool is_at_start();
bool is_at_end();
bool is_done();
bool isUsedThisFrame;
private:
void calculate_anim_val();
enum class State {
RUN,
RUN_REVERSE,
DONE
} state = State::DONE;
float currentTime = 0.0f;
GUIFloatAnimationData anim;
float animVal;
};
}