infinipaint/src/GridManager.cpp

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#include "GridManager.hpp"
#include "MainProgram.hpp"
#include <include/core/SkPaint.h>
#include <include/core/SkPathTypes.h>
#include <Helpers/MathExtras.hpp>
#define GRID_CACHE_SIZE 10.0f
#define GRID_CACHE_SIZE_INT 10
#define GRID_DOT_SIZE 0.5f
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// NOTE: Skia shaders return premultiplied alpha colors
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const char* squareDotGridSkSl =
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R"V(
uniform vec4 pointColor;
vec4 main(float2 fragCoord) {
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float m1 = step(mod(fragCoord.x + 0.25, 10.0), 0.5);
float m2 = step(mod(fragCoord.y + 0.25, 10.0), 0.5);
float fin = m1 * m2;
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vec4 pointColorUnmultiplied = vec4(pointColor.rgb, 1.0);
return pointColorUnmultiplied * pointColor.a * fin;
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})V";
const char* circleDotGridSkSl =
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R"V(
uniform vec4 pointColor;
vec4 main(float2 fragCoord) {
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float2 modCoord = mod(fragCoord + float2(5.0), float2(10.0));
float fin = step(distance(float2(5.0), modCoord), 0.25);
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vec4 pointColorUnmultiplied = vec4(pointColor.rgb, 1.0);
return pointColorUnmultiplied * pointColor.a * fin;
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})V";
GridManager::GridManager(MainProgram& initMain):
main(initMain)
{
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(circleDotGridSkSl));
if(!err.isEmpty()) {
std::cout << "[GridManager::GridManager] Circle dot shader construction error\n";
std::cout << err.c_str() << std::endl;
}
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circleDotEffect = effect;
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auto [effect2, err2] = SkRuntimeEffect::MakeForShader(SkString(squareDotGridSkSl));
if(!err2.isEmpty()) {
std::cout << "[GridManager::GridManager] Square dot shader construction error\n";
std::cout << err2.c_str() << std::endl;
}
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squareDotEffect = effect2;
}
sk_sp<SkShader> GridManager::get_shader(const sk_sp<SkRuntimeEffect>& runtimeEffect, const SkColor4f& pointColor) {
SkRuntimeShaderBuilder builder(runtimeEffect);
builder.uniform("pointColor") = pointColor;
sk_sp<SkShader> s = builder.makeShader();
return s;
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}
void GridManager::draw(SkCanvas* canvas, const DrawData& drawData) {
if(gridType == GRIDTYPE_NONE)
return;
if(oldWindowSize != main.window.size.cast<float>()) {
gridPath = SkPath();
float maxDim = std::max(main.window.size.x(), main.window.size.y()) * 2.0f;
for(float i = 0.0f; i < maxDim; i += GRID_CACHE_SIZE) {
gridPath.moveTo(i, -maxDim);
gridPath.lineTo(i, maxDim);
gridPath.moveTo(-maxDim, i);
gridPath.lineTo(maxDim, i);
}
for(float i = 0.0f; i > -maxDim; i -= GRID_CACHE_SIZE) {
gridPath.moveTo(i, -maxDim);
gridPath.lineTo(i, maxDim);
gridPath.moveTo(-maxDim, i);
gridPath.lineTo(maxDim, i);
}
oldWindowSize = main.window.size.cast<float>();
}
float alteredZoom = static_cast<float>(((size / WorldScalar(GRID_CACHE_SIZE_INT)) / drawData.cam.c.inverseScale));
if(alteredZoom > 0.5f) {
Vector2f fracCamPos;
fracCamPos.x() = static_cast<float>((drawData.cam.c.pos.x() % size) / drawData.cam.c.inverseScale);
fracCamPos.y() = static_cast<float>((drawData.cam.c.pos.y() % size) / drawData.cam.c.inverseScale);
SkPaint linePaint;
if(gridType == GRIDTYPE_CIRCLEDOT || gridType == GRIDTYPE_SQUAREDOT) {
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SkColor4f pointColor = main.world->canvasTheme.toolFrontColor;
pointColor.fA = std::clamp(alteredZoom / 20.0f, 0.0f, 0.4f);
linePaint.setShader(get_shader(gridType == 1 ? circleDotEffect : squareDotEffect, pointColor));
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}
else if(gridType == GRIDTYPE_LINE) {
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linePaint.setColor4f(main.world->canvasTheme.toolFrontColor);
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linePaint.setStyle(SkPaint::kStroke_Style);
linePaint.setStrokeWidth(0.0f);
linePaint.setAlphaf(std::clamp(alteredZoom / 35.0f, 0.0f, 0.3f));
}
canvas->save();
canvas->rotate(-drawData.cam.c.rotation * 180.0 / std::numbers::pi);
canvas->translate(-fracCamPos.x(), -fracCamPos.y());
canvas->scale(alteredZoom, alteredZoom);
if(gridType == GRIDTYPE_CIRCLEDOT || gridType == GRIDTYPE_SQUAREDOT)
canvas->drawPaint(linePaint);
else if(gridType == GRIDTYPE_LINE)
canvas->drawPath(gridPath, linePaint);
canvas->restore();
}
}