infinipaint/src/GUIStuff/Elements/NumberSlider.hpp

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#pragma once
#include "Element.hpp"
namespace GUIStuff {
template <typename T> class NumberSlider : public Element {
public:
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bool update(UpdateInputData& io, T* data, T minNew, T maxNew, const std::function<void()>& elemUpdate) {
bool isUpdating = false;
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min = minNew;
max = maxNew;
CLAY_AUTO_ID({
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.layout = {
.sizing = {.width = CLAY_SIZING_GROW(100), .height = CLAY_SIZING_FIXED(10)}
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},
.custom = { .customData = this }
}) {
selection.update(Clay_Hovered(), io.mouse.leftClick, io.mouse.leftHeld, io.mouse.pos);
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if(selection.held && data) {
float fracPosOnSlider = (io.mouse.pos.x() - bb.min.x()) / bb.width();
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*data = static_cast<T>(std::clamp<double>(std::lerp<double>(min, max, fracPosOnSlider), min, max)); // Clamp as double then cast so that unsigned types dont wrap on clamp
isUpdating = true;
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}
if(elemUpdate)
elemUpdate();
}
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if(data)
cachedData = *data;
else
cachedData = 0.0;
return isUpdating;
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}
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command) override {
bb = get_bb(command);
canvas->save();
canvas->translate(bb.min.x(), bb.min.y());
float lerpTimeHover = smooth_two_way_time(hoverAnimation, io.deltaTime, selection.hovered, io.theme->hoverExpandTime);
//static BezierEasing easeHeight(0.75, 0.25, 0.25, 0.75);
static BezierEasing easeHeight(0.68, -1.55, 0.265, 2.55);
float lerpTimeHeld = easeHeight(smooth_two_way_time(holdAnimation, io.deltaTime, selection.held, 0.3));
float holderRadius = lerp_vec(4.0, 5.0, lerpTimeHover);
float holderHeight = lerp_vec(4.0, 10.0, lerpTimeHeld);
const float yChange = bb.height() * 0.5f - holderRadius * 0.5f;
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float holderPos = lerp_time<float>(cachedData, max, min) * bb.width();
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SkRect barFull = SkRect::MakeXYWH(0.0f, yChange, holderPos, holderRadius);
SkRect barEmpty = SkRect::MakeXYWH(holderPos, yChange, bb.width() - holderPos, holderRadius);
SkPaint barFullP;
barFullP.setColor(convert_vec4<SkColor4f>(io.theme->fillColor1));
canvas->drawRoundRect(barFull, 5.0f, 5.0f, barFullP);
SkPaint barEmptyP;
barEmptyP.setColor(convert_vec4<SkColor4f>(io.theme->backColor2));
canvas->drawRoundRect(barEmpty, 5.0f, 5.0f, barEmptyP);
canvas->translate(holderPos, bb.height() * 0.5f);
SkRect holderRect = SkRect::MakeLTRB(-holderRadius, -holderHeight, holderRadius, holderHeight);
SkPaint holderBorderP;
holderBorderP.setStyle(SkPaint::kStroke_Style);
holderBorderP.setStrokeWidth(3.0f);
holderBorderP.setColor(convert_vec4<SkColor4f>(io.theme->fillColor1));
canvas->drawRoundRect(holderRect, holderRadius, holderRadius, holderBorderP);
SkPaint holderP;
holderP.setColor(convert_vec4<SkColor4f>(io.theme->backColor2));
canvas->drawRoundRect(holderRect, holderRadius, holderRadius, holderP);
canvas->restore();
}
private:
SCollision::AABB<float> bb;
SelectionHelper selection;
T min = 0.0;
T max = 1.0;
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T cachedData = 0.0;
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float hoverAnimation = 0.0;
float holdAnimation = 0.0;
};
}