2025-12-20 16:38:51 +03:00
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#pragma once
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#include "Element.hpp"
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#include <Helpers/NetworkingObjects/NetObjID.hpp>
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#include <set>
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namespace GUIStuff {
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typedef std::vector<size_t> TreeListingObjIndexList;
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bool is_tree_listing_obj_index_parent(const TreeListingObjIndexList& parentToCheck, const TreeListingObjIndexList& obj);
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}
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bool operator<(const GUIStuff::TreeListingObjIndexList& a, const GUIStuff::TreeListingObjIndexList& b);
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namespace GUIStuff {
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class GUIManager;
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class TreeListing : public Element {
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public:
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static constexpr float ENTRY_HEIGHT = 25.0f;
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static constexpr float ICON_SIZE = 25.0f;
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struct ObjInfo {
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TreeListingObjIndexList objIndex;
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bool isDirectory = false;
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bool isOpen = false;
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};
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struct DirectoryInfo {
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size_t dirSize;
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bool isOpen;
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};
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struct Data {
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std::set<TreeListingObjIndexList>* selectedIndices = nullptr;
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std::function<std::optional<DirectoryInfo>(const TreeListingObjIndexList& objIndex)> dirInfo;
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std::function<void(const TreeListingObjIndexList& objIndex, bool isOpen)> setDirectoryOpen;
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std::function<void(const TreeListingObjIndexList& objIndex)> drawNonDirectoryObjIconGUI;
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std::function<void(const TreeListingObjIndexList& objIndex)> drawObjGUI;
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std::function<void(const TreeListingObjIndexList& objIndex)> onDoubleClick;
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std::function<void()> onSelectChange;
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std::function<void(const std::vector<TreeListingObjIndexList>& objIndices, const TreeListingObjIndexList& newObjIndex)> moveObj;
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};
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2026-03-27 09:51:53 +03:00
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TreeListing(GUIManager& gui);
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void layout(const Clay_ElementId& id, const Data& newDisplayData);
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private:
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void recursive_visible_flattened_obj_list(std::vector<ObjInfo>& objs, const TreeListingObjIndexList& objIndex);
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void move_selected_objects();
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bool isDragging = false;
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size_t dragIndexStart;
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size_t dragIndexEnd;
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bool dragFromTop;
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std::vector<ObjInfo> flattenedIndexList;
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Data d;
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};
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}
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