infinipaint/include/Helpers/Networking/NetServer.hpp

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#pragma once
#include <memory>
#include <string>
#include <rtc/rtc.hpp>
#include <mutex>
#include <unordered_map>
#include <cereal/archives/portable_binary.hpp>
#include <cereal/cereal.hpp>
#include "ByteStream.hpp"
#include "NetLibrary.hpp"
class NetServer : public std::enable_shared_from_this<NetServer> {
public:
struct ClientData;
typedef std::function<void(std::shared_ptr<ClientData>, cereal::PortableBinaryInputArchive&)> NetServerRecvCallback;
typedef std::function<void(std::shared_ptr<ClientData>)> NetServerConnectCallback;
typedef std::function<void(std::shared_ptr<ClientData>)> NetServerDisconnectCallback;
struct ClientData : public std::enable_shared_from_this<ClientData> {
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std::unordered_map<std::string, std::queue<std::shared_ptr<std::stringstream>>> messages;
std::unordered_map<std::string, PartialFragmentMessage> pfm;
MessageOrder nextMessageOrderToSend = 0;
MessageOrder nextMessageOrderToExpect = 0;
std::unordered_map<std::string, std::shared_ptr<rtc::DataChannel>> channels;
std::mutex receivedMessagesMutex;
struct ReceivedMessage {
std::string channel;
rtc::binary data;
};
std::queue<ReceivedMessage> receivedMessages;
std::unordered_map<std::string, std::queue<std::shared_ptr<std::stringstream>>> messageQueues;
uint64_t customID;
void send_queued_messages(NetServer& server);
void parse_received_messages(NetServer& server);
void send_str_as_bytes(std::shared_ptr<rtc::DataChannel> channel, const std::string& str);
std::atomic<bool> setToDisconnect = false;
std::chrono::steady_clock::time_point lastMessageTime;
friend class NetServer;
friend class NetClient;
};
NetServer(const std::string& serverLocalID);
~NetServer();
void update();
template <typename... Args> void send_items_to_client(std::shared_ptr<ClientData> client, const std::string& channel, Args&&... items) {
if(!client)
return;
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auto ss(std::make_shared<std::stringstream>());
{
cereal::PortableBinaryOutputArchive m(*ss);
(m(items), ...);
}
std::vector<std::shared_ptr<std::stringstream>> fragmentedMessage = fragment_message(ss->view(), NetLibrary::FRAGMENT_MESSAGE_STRIDE);
auto& messageQueue = client->messageQueues[channel];
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if(fragmentedMessage.empty())
messageQueue.emplace(ss);
else if(channel != UNRELIABLE_COMMAND_CHANNEL) { // Just drop unreliable messages that are fragmented
for(auto& ss2 : fragmentedMessage)
messageQueue.emplace(ss2);
}
}
template <typename... Args> void send_items_to_all_clients(const std::string& channel, Args&&... items) {
send_items_to_client_if([&](std::shared_ptr<ClientData> c) {
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return true;
}, channel, items...);
}
template <typename... Args> void send_items_to_all_clients_except(std::shared_ptr<ClientData> client, const std::string& channel, Args&&... items) {
send_items_to_client_if([&](std::shared_ptr<ClientData> c) {
return c != client;
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}, channel, items...);
}
template <typename... Args> void send_items_to_client_if(std::function<bool(std::shared_ptr<ClientData>)> clientChecker, const std::string& channel, Args&&... items) {
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auto ss(std::make_shared<std::stringstream>());
{
cereal::PortableBinaryOutputArchive m(*ss);
(m(items), ...);
}
std::vector<std::shared_ptr<std::stringstream>> fragmentedMessage = fragment_message(ss->view(), NetLibrary::FRAGMENT_MESSAGE_STRIDE);
for(auto& client : clients) {
if(client && clientChecker(client)) {
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auto& messageQueue = client->messageQueues[channel];
if(fragmentedMessage.empty())
messageQueue.emplace(ss);
else if(channel != UNRELIABLE_COMMAND_CHANNEL) { // Just drop unreliable messages that are fragmented
for(auto& ss2 : fragmentedMessage)
messageQueue.emplace(ss2);
}
}
}
}
bool is_disconnected();
void add_recv_callback(MessageCommandType commandID, const NetServerRecvCallback& callback);
void add_disconnect_callback(const NetServerDisconnectCallback& callback);
private:
void parse_received_messages();
void send_queued_messages();
void client_connected(std::shared_ptr<rtc::PeerConnection> connection, const std::string& clientLocalID);
std::atomic<bool> isDisconnected = false;
std::string localID;
std::mutex clientList;
std::vector<std::shared_ptr<ClientData>> clients;
// Adding an add list, because i dont want to block the entire clients vector with a mutex
std::mutex clientsToAddMutex;
std::vector<std::shared_ptr<ClientData>> clientsToAdd;
std::unordered_map<MessageCommandType, NetServerRecvCallback> recvCallbacks;
NetServerDisconnectCallback disconnectCallback;
NetClient* directConnectClient = nullptr;
std::shared_ptr<ClientData> directConnectClientData;
friend class NetLibrary;
friend class NetClient;
};