infinipaint/src/CanvasComponents/EllipseCanvasComponent.cpp

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#include "EllipseCanvasComponent.hpp"
#include "CanvasComponent.hpp"
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#include "Helpers/ConvertVec.hpp"
#include "Helpers/SCollision.hpp"
#include <include/core/SkPathBuilder.h>
#include "../DrawCollision.hpp"
CanvasComponentType EllipseCanvasComponent::get_type() const {
return CanvasComponentType::ELLIPSE;
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}
void EllipseCanvasComponent::save(cereal::PortableBinaryOutputArchive& a) const {
a(d.strokeColor, d.fillColor, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
}
void EllipseCanvasComponent::load(cereal::PortableBinaryInputArchive& a) {
a(d.strokeColor, d.fillColor, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
}
void EllipseCanvasComponent::save_file(cereal::PortableBinaryOutputArchive& a) const {
a(d.strokeColor, d.fillColor, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
}
void EllipseCanvasComponent::load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version) {
a(d.strokeColor, d.fillColor, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
}
void EllipseCanvasComponent::draw(SkCanvas* canvas, const DrawData& drawData) const {
SkPaint p;
if(d.fillStrokeMode == 0 || d.fillStrokeMode == 2) {
p.setStyle(SkPaint::kFill_Style);
p.setColor4f(convert_vec4<SkColor4f>(d.fillColor));
canvas->drawPath(ellipsePath, p);
}
if(d.fillStrokeMode == 1 || d.fillStrokeMode == 2) {
p.setStyle(SkPaint::kStroke_Style);
p.setColor4f(convert_vec4<SkColor4f>(d.strokeColor));
p.setStrokeWidth(d.strokeWidth);
canvas->drawPath(ellipsePath, p);
}
}
void EllipseCanvasComponent::create_draw_data() {
SkPathBuilder ellipsePathBuilder;
SkRect newRect = SkRect::MakeLTRB(d.p1.x(), d.p1.y(), d.p2.x(), d.p2.y());
ellipsePathBuilder.addOval(newRect);
ellipsePath = ellipsePathBuilder.detach();
}
void EllipseCanvasComponent::initialize_draw_data(DrawingProgram& drawP) {
create_draw_data();
create_collider();
}
void EllipseCanvasComponent::set_data_from(const CanvasComponent& other) {
auto& otherEllipse = static_cast<const EllipseCanvasComponent&>(other);
d = otherEllipse.d;
}
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bool EllipseCanvasComponent::collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const {
return collisionTree.is_collide(checkAgainst);
}
void EllipseCanvasComponent::create_collider() {
using namespace SCollision;
ColliderCollection<float> strokeObjects;
if(d.fillStrokeMode == 0) {
Vector2f ellipseCenter = (d.p1 + d.p2) * 0.5;
float a = ellipseCenter.x() - d.p1.x();
float b = ellipseCenter.y() - d.p1.y();
Vector2f prevPoint = ellipseCenter + Vector2f{a * std::cos(0), b * std::sin(0)};
unsigned numOfSegments = 20;
float segmentStep = 1.0 / numOfSegments;
float t = 0.0;
for(unsigned i = 0; i <= numOfSegments; i++) {
Vector2f nextPoint = ellipseCenter + Vector2f{a * std::cos(t), b * std::sin(t)};
strokeObjects.triangle.emplace_back(ellipseCenter, prevPoint, nextPoint);
prevPoint = nextPoint;
t += segmentStep * std::numbers::pi * 2.0;
}
}
else if(d.fillStrokeMode == 1) {
std::vector<Vector2f> points;
Vector2f ellipseCenter = (d.p1 + d.p2) * 0.5;
float a = ellipseCenter.x() - d.p1.x();
float b = ellipseCenter.y() - d.p1.y();
unsigned numOfSegments = 40;
float segmentStep = 1.0 / numOfSegments;
float t = 0.0;
for(unsigned i = 0; i < numOfSegments; i++) {
points.emplace_back(ellipseCenter + Vector2f{a * std::cos(t), b * std::sin(t)});
t += segmentStep * std::numbers::pi * 2.0;
}
generate_polyline(strokeObjects, points, d.strokeWidth, true);
}
else if(d.fillStrokeMode == 2) {
float strokeRadius = d.strokeWidth * 0.5f;
Vector2f wNewP1 = d.p1 - Vector2f{strokeRadius, strokeRadius};
Vector2f wNewP2 = d.p2 + Vector2f{strokeRadius, strokeRadius};
Vector2f ellipseCenter = (wNewP1 + wNewP2) * 0.5;
float a = ellipseCenter.x() - wNewP1.x();
float b = ellipseCenter.y() - wNewP1.y();
Vector2f prevPoint = ellipseCenter + Vector2f{a * std::cos(0), b * std::sin(0)};
unsigned numOfSegments = 20;
float segmentStep = 1.0 / numOfSegments;
float t = 0.0;
for(unsigned i = 0; i <= numOfSegments; i++) {
Vector2f nextPoint = ellipseCenter + Vector2f{a * std::cos(t), b * std::sin(t)};
strokeObjects.triangle.emplace_back(ellipseCenter, prevPoint, nextPoint);
prevPoint = nextPoint;
t += segmentStep * std::numbers::pi * 2.0;
}
}
collisionTree.clear();
collisionTree.calculate_bvh_recursive(strokeObjects);
}
SCollision::AABB<float> EllipseCanvasComponent::get_obj_coord_bounds() const {
return collisionTree.objects.bounds;
}