Squash-merge commit. Covers four areas: native video player, chat reliability, multi-tab, and hardening. ## Native video player - Direct HLS playback via `better_native_video_player` (forked from `plug-and-pay/flutter-native-video-player`, patched on `frosty-patches` branch) - Twitch GQL playback token fetching with platform cookie extraction (iOS Swift + Android Kotlin plugins) for authenticated streams - Quality selection (source, 720p, 480p, 360p, 160p, audio-only) persisted per channel - Picture-in-picture: iOS automatic inline PiP, Android auto-PiP on API 31+ guarded against older devices - Latency polling, chat latency sync, stall detection/recovery, startup auto-pause recovery, watchdog timers - **Twitch stitched-ad break detection** (HLS `EXT-X-DATERANGE`) on both platforms, emitting `adBreakChanged` so the host suspends latency/stall recovery and chat sync during ads (program-date-time is unreliable then). Matches `CLASS="twitch-stitched-ad"` / `ID="stitched-ad-"` **and** the `X-TV-TWITCH-AD-*` attribute prefix (the durable signal streamlink/yt-dlp use) - Shared `VideoPlayerInterface` so WebView and native paths are interchangeable via settings toggle - `PlaybackAccessToken` model, `TwitchGqlApi` client ## Chat delay & send reliability - **Optimistic send-finalize**: Twitch acks a sent message with a per-PRIVMSG USERSTATE (not an echo), which it can intermittently drop — more so under a long chat delay. A missing ack no longer shows a false "message may not have been sent" error; the send is finalized optimistically (local echo rendered), and only genuine rejection NOTICEs surface an error. Ack timeout scaled by the chat delay. - **Per-line chat-delay bypass**: control/state lines (USERSTATE/ROOMSTATE/GLOBALUSERSTATE), rejection NOTICEs, the reconnect notice, and untagged server lines bypass the delay so send-acks and PONGs aren't stalled; only displayable chat content is delayed, staying in sync with delayed video. - **Measured chat bottom-bar height**: the message list reflows to the composer's real measured height, fixing the input overlapping messages when a long message expands it (replaces a fixed-constant estimate). - IRC tag parsing handles valueless and escaped tags per the IRCv3 message-tags spec (fixes a recent-messages RangeError on certain tags). ## Chat / multi-tab - Redesigned tab chips: unread dot indicator, chips dim until WebSocket connects - Animated tab options popover replacing `MenuAnchor` (no animation hook in Flutter 3.44) - Simplified `ChatTabs` from `StatefulWidget` to `StatelessWidget` - Focus-current-channel fade bump to 0.55; section-header alpha lifted to match the muted-label tier - `addTab` now calls `setActiveTab` to snapshot outgoing tab's `lastSeenMessageId` — fixes spurious unread dots after adding a tab - `onActivateSourceTab` threaded into `ChatUserModal` so Reply in merged mode switches to the correct source tab's composer ## Bug fixes and hardening - **Reverted the experimental iOS low-latency mode** (5s live-edge join + 1.05x catch-up): AVPlayer can't sustain <~18s on Twitch (declared `TARGETDURATION:6` paces playlist refreshes), and the offset starved the buffer into pause-on-launch. Default join distance restored. - Fork (Android): **cap `BEHIND_LIVE_WINDOW` recovery** so a stream repeatedly falling off the live window can't silently re-prepare forever; emits `error` on exhaustion so the host recovery ladder takes over - Guard all Android `setAutoPipMode` calls with `_autoPipAvailable` — prevents `PlatformException` on Android 8–11; check `_disposed` after `isAutoPipAvailable` await to prevent post-dispose auto-PiP re-enable - Remove `_isInPipMode` guard from `_onPaused` so `_paused` tracks actual state, fixing PiP play/pause toggle getting stuck - Tighten iOS cookie domain check to exact `twitch.tv` / `.twitch.tv` suffix - Invalidate the stored web session token when Twitch rejects it with a 401 (profile card flips back to unlinked; future loads skip the doomed authenticated request), and re-extract the cookie on launch when logged in without a linked session - Send `play_session_id` and `player_backend=mediaplayer` to Usher, matching the web client / streamlink - Fork (iOS): restore program-date-time latency measurement (a prior rev measured distance to the manifest edge, reading ~0s and silently disabling high-latency recovery / chat-delay auto-sync); release platform views on dispose (per-stream view + AVPlayerViewController leak), track the observed AVPlayerItem for KVO removal (sibling-view crash), main-thread seek results, resolve superseded load futures - Fork (Android): clean up method handlers orphaned by PiP-time view disposal (leaked audio-focus listeners), drop the live-offset re-anchoring seekTo on metadata updates (latency creep), restore pre-duck volume, respect user pause in the stall watchdog, resolve superseded load futures - Deep review pass: expire the quality-switch flag so stall recovery isn't disabled for the session, cap latency-driven recovery (clock-skew loop), generation-guard the error overlay, two-strike offline confirmation, controller null-safety on quality switch - Tighten `/me` local-echo match (no longer renders `/meow ...` as an action); clear pending send text on disconnect ## Web / docs - Remove stale Cloudflare Images binding from `wrangler.jsonc` (covered by `images.unoptimized: true`) - Correct `web/AGENTS.md` Cache Components claim (feature not enabled) - Repo and agent config cleanup ## Test plan - [x] `flutter analyze` — clean (frosty + plugin lib) - [x] `flutter test` — 319/319 pass (adds `ChatLatencySync`, `StreamInfoPoller`, video timing invariants, `PlaybackAccessToken`, IRC tag parsing) - [x] Android plugin Kotlin compiles against the bumped fork rev - [ ] Native player plays live streams on iOS and Android - [ ] Quality switching works and persists across channel reopens - [ ] PiP enters/exits correctly; pause/resume toggle in PiP window works - [ ] Audio-only mode does not crash on Android < API 31 - [ ] Sending under a long synced chat delay no longer shows a false "may not have been sent" error - [ ] Long composer text reflows the message list (no input/message overlap) - [ ] Multi-tab: adding a tab does not mark previous tab as unread - [ ] Merged chat: Reply from user modal targets the correct tab's composer 🤖 Generated with [Claude Code](https://claude.com/claude-code)
198 lines
5.9 KiB
Dart
198 lines
5.9 KiB
Dart
import 'package:flutter/material.dart';
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/// A live indicator widget that displays a red dot with a ping animation.
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/// Used to indicate when a channel or stream is currently live.
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class LiveIndicator extends StatefulWidget {
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/// The size of the indicator dot.
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final double size;
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/// The color of the indicator. Defaults to red.
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final Color color;
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const LiveIndicator({
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super.key,
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this.size = _LiveIndicatorState._defaultSize,
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this.color = Colors.red,
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});
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@override
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State<LiveIndicator> createState() => _LiveIndicatorState();
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}
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class _LiveIndicatorState extends State<LiveIndicator>
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with TickerProviderStateMixin, WidgetsBindingObserver {
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// ===========================================================================
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// CONFIGURABLE ANIMATION PARAMETERS
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// ===========================================================================
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// Animation timing
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static const Duration _animationDuration = Duration(milliseconds: 1000);
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// Size scaling
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static const double _defaultSize = 8.0;
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static const double _pingScaleStart = 1.0;
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static const double _pingScaleEnd = 2.5;
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// Opacity settings
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static const double _pingOpacityStart = 1.0;
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static const double _pingOpacityEnd = 0.0;
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// Visual appearance
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static const double _borderWidth = 2.5;
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static const double _borderOpacity = 0.8;
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// ===========================================================================
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// STATE VARIABLES
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// ===========================================================================
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AnimationController? _pingController;
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Animation<double>? _pingScale;
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Animation<double>? _pingOpacity;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addObserver(this);
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_initAnimations();
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}
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@override
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void didUpdateWidget(LiveIndicator oldWidget) {
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super.didUpdateWidget(oldWidget);
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// Reinitialize animations if widget properties changed during hot reload
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if (oldWidget.size != widget.size || oldWidget.color != widget.color) {
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_disposeAnimations();
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_initAnimations();
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}
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}
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void _initAnimations() {
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_pingController = AnimationController(
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duration: _animationDuration,
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vsync: this,
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)..repeat();
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_pingScale = Tween<double>(
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begin: _pingScaleStart,
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end: _pingScaleEnd,
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).animate(CurvedAnimation(parent: _pingController!, curve: Curves.easeOut));
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_pingOpacity = Tween<double>(
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begin: _pingOpacityStart,
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end: _pingOpacityEnd,
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).animate(CurvedAnimation(parent: _pingController!, curve: Curves.easeOut));
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}
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void _disposeAnimations() {
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_pingController?.dispose();
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_pingController = null;
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_pingScale = null;
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_pingOpacity = null;
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}
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@override
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void dispose() {
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WidgetsBinding.instance.removeObserver(this);
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_disposeAnimations();
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super.dispose();
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}
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// Ensure animations refresh properly during hot reload/hot restart in debug.
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@override
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void reassemble() {
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super.reassemble();
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_disposeAnimations();
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_initAnimations();
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}
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// Handle app lifecycle (e.g., returning from background) to keep animation running.
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@override
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void didChangeAppLifecycleState(AppLifecycleState state) {
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if (_pingController == null) return;
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switch (state) {
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case AppLifecycleState.resumed:
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if (!_pingController!.isAnimating) {
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_pingController!.repeat();
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}
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break;
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case AppLifecycleState.inactive:
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case AppLifecycleState.paused:
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case AppLifecycleState.detached:
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_pingController!.stop();
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break;
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case AppLifecycleState.hidden:
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_pingController!.stop();
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break;
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}
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}
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@override
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Widget build(BuildContext context) {
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// Handle case where animations aren't initialized (hot reload issue)
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if (_pingController == null || _pingScale == null || _pingOpacity == null) {
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_initAnimations();
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return Container(
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width: widget.size,
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height: widget.size,
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decoration: BoxDecoration(color: widget.color, shape: BoxShape.circle),
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);
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}
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return SizedBox(
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width: widget.size,
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height: widget.size,
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child: Stack(
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alignment: Alignment.center,
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clipBehavior: Clip.none,
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children: [
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// Ping ring in its own RepaintBoundary so its 60fps animation
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// doesn't dirty the overlay's compositing layer (expensive with
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// Impeller + PlatformView).
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Positioned.fill(
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child: RepaintBoundary(
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child: AnimatedBuilder(
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animation: _pingController!,
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builder: (context, child) {
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final pingSize = widget.size * _pingScale!.value;
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return IgnorePointer(
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child: OverflowBox(
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maxWidth: pingSize,
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maxHeight: pingSize,
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child: Center(
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child: Opacity(
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opacity: _pingOpacity!.value,
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child: Container(
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width: pingSize,
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height: pingSize,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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border: Border.all(
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color: widget.color.withValues(
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alpha: _borderOpacity,
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),
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width: _borderWidth,
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),
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),
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),
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),
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),
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),
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);
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},
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),
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),
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),
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// Static center dot
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Container(
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width: widget.size,
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height: widget.size,
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decoration: BoxDecoration(
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color: widget.color,
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shape: BoxShape.circle,
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),
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),
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],
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),
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);
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}
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}
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