frosty/pubspec.yaml
Tommy Chow 9a6892746d
Update to Material 3/You and other changes/fixes (#280)
* Use adaptive refresh indicators

* Add new message count indicator in chat

* Sync pubspec.lock

* Initial migration to material 3

* Restore default bottom sheet style

* Remove FrostyListTile and reset styles

* Use "Clear" button for all search history

* Add `require_trailing_commas` lint rule

* Exclude generated files from linter

* Use ListView for safe area support in bottom sheet

* Add initial dark theme

* Make sizing and units consistent

* Update onbaording spacings & copy

* Migrate to default material 3 buttons

* Add headers to chat details bottom sheet

* Simplify token log in method

* Use bottom sheet for account options

* Remove `AnimateScale` widget

* Tweak search paddings

* Update message spacing divisions

* Upgrade packages

* Update message spacing divisions

* Regenerate splash screens

* Update Inter & add google fonts

* Add initial material 3 themes

* Use adaptive alert dialogs

* Revert to oultined inputs

* Fix tooltip message

* Revert add google_fonts

* Improve themes and various styling

* Convert categories grid to list

* Tweak stream card thumbnail radii

* Tweak settings headers

* Left align floating snackbars

* Tweak search header padding

* Fix profile pics occasionally not rounded

* Use profile pic for settings button if logged in

* Redesign sleep timer

* Use divider theme and reduce thickness

* Use 0 letter spacing for tab bar titles

* Redesign category streams list

* Add border to tooltips

* Increase category card font weight

* Use outlined icon btton for chat user modal

* Reduce profile pic radius in search results

* Fix scrolll to top button safe area

* Add support for reply threads

* Reduce tooltip and snackbar border thickness

* Rebuild reply threads on new messages

* Upgrade packages (iOS)

* Reduce font weight for all chat alerts

* Use tabbars for pageview

* Add dividers everywhere

* Revert "Add dividers everywhere"

This reverts commit 5f0d349fdb.

* Remove fill from inputs

* Add dividers to settings

* Use segmented button for settings list

* Add scrollbar to lists with scrollcontroller

* Redesign badge/emote tooltip

* Remove outline from chat user modal buttons

* Remove divider from reply thread

* Use tap for chatters list and increase font weight

* Constrain emote tooltip width
2023-10-22 18:38:32 -04:00

229 lines
9.4 KiB
YAML

name: frosty
description: A Twitch client for iOS and Android.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 3.1.4+40
environment:
sdk: ">=3.0.0 <4.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
json_annotation: ^4.6.0
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
http: ^1.1.0
web_socket_channel: ^2.1.0
flutter_secure_storage: ^9.0.0
intl: ^0.18.1
cached_network_image: ^3.1.0
webview_flutter: ^4.2.0
provider: ^6.0.1
mobx: ^2.0.7+4
flutter_mobx: ^2.0.0
shared_preferences: ^2.0.8
flutter_svg: ^2.0.5
url_launcher: ^6.0.17
package_info_plus: ^4.1.0
collection: ^1.16.0
flutter_cache_manager: ^3.3.0
device_info_plus: ^9.0.3
wakelock_plus: ^1.1.2
simple_icons: ^7.10.0
simple_pip_mode:
git:
url: https://github.com/tommyxchow/simple_pip_mode_flutter
firebase_core: ^2.10.0
firebase_crashlytics: ^3.1.2
firebase_performance: ^0.9.1+1
firebase_analytics: ^10.2.1
advanced_in_app_review: ^1.1.3
webview_flutter_android: ^3.7.0
webview_flutter_wkwebview: ^3.4.3
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.1
build_runner: ^2.1.1
json_serializable: ^6.0.0
mobx_codegen: ^2.0.6
flutter_native_splash: ^2.0.5
flutter_launcher_icons: ^0.13.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
fonts:
- family: Inter
fonts:
- asset: assets/fonts/Inter-Thin.ttf
- asset: assets/fonts/Inter-ExtraLight.ttf
- asset: assets/fonts/Inter-Light.ttf
- asset: assets/fonts/Inter-Regular.ttf
- asset: assets/fonts/Inter-Medium.ttf
- asset: assets/fonts/Inter-SemiBold.ttf
- asset: assets/fonts/Inter-Bold.ttf
- asset: assets/fonts/Inter-ExtraBold.ttf
- asset: assets/fonts/Inter-Black.ttf
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
assets:
- assets/icons/logo.svg
- assets/fonts/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
flutter_native_splash:
# This package generates native code to customize Flutter's default white native splash screen
# with background color and splash image.
# Customize the parameters below, and run the following command in the terminal:
# flutter pub run flutter_native_splash:create
# To restore Flutter's default white splash screen, run the following command in the terminal:
# flutter pub run flutter_native_splash:remove
# color or background_image is the only required parameter. Use color to set the background
# of your splash screen to a solid color. Use background_image to set the background of your
# splash screen to a png image. This is useful for gradients. The image will be stretch to the
# size of the app. Only one parameter can be used, color and background_image cannot both be set.
# color: "#000000"
background_image: "assets/icons/bg.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
image: assets/icons/logo.png
# This property allows you to specify an image used as branding in the splash screen. It must be
# a png file. Currently, it is only supported for Android and iOS.
# branding: assets/dart.png
# Specify your branding image for dark mode.
#branding_dark: assets/dart_dark.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
#
# Make sure this content mode value should not be similar to android_gravity value and ios_content_mode
# value.
# branding_mode: bottom
# The color_dark, background_image_dark, and image_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
#color_dark: "#042a49"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false
# The position of the splash image can be set with android_gravity, ios_content_mode, and
# web_image_mode parameters. All default to center.
#
# android_gravity can be one of the following Android Gravity (see
# https://developer.android.com/reference/android/view/Gravity): bottom, center,
# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
# fill_vertical, left, right, start, or top.
#android_gravity: center
#
# ios_content_mode can be one of the following iOS UIView.ContentMode (see
# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
# bottomLeft, or bottomRight.
#ios_content_mode: center
#
# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
#web_image_mode: center
# To hide the notification bar, use the fullscreen parameter. Has no affect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
#fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'
flutter_launcher_icons:
image_path_android: "assets/icons/icon_android.png"
image_path_ios: "assets/icons/icon_ios.png"
android: true
ios: true
remove_alpha_ios: true