frosty/ios/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
Tommy Chow 9a6892746d
Update to Material 3/You and other changes/fixes (#280)
* Use adaptive refresh indicators

* Add new message count indicator in chat

* Sync pubspec.lock

* Initial migration to material 3

* Restore default bottom sheet style

* Remove FrostyListTile and reset styles

* Use "Clear" button for all search history

* Add `require_trailing_commas` lint rule

* Exclude generated files from linter

* Use ListView for safe area support in bottom sheet

* Add initial dark theme

* Make sizing and units consistent

* Update onbaording spacings & copy

* Migrate to default material 3 buttons

* Add headers to chat details bottom sheet

* Simplify token log in method

* Use bottom sheet for account options

* Remove `AnimateScale` widget

* Tweak search paddings

* Update message spacing divisions

* Upgrade packages

* Update message spacing divisions

* Regenerate splash screens

* Update Inter & add google fonts

* Add initial material 3 themes

* Use adaptive alert dialogs

* Revert to oultined inputs

* Fix tooltip message

* Revert add google_fonts

* Improve themes and various styling

* Convert categories grid to list

* Tweak stream card thumbnail radii

* Tweak settings headers

* Left align floating snackbars

* Tweak search header padding

* Fix profile pics occasionally not rounded

* Use profile pic for settings button if logged in

* Redesign sleep timer

* Use divider theme and reduce thickness

* Use 0 letter spacing for tab bar titles

* Redesign category streams list

* Add border to tooltips

* Increase category card font weight

* Use outlined icon btton for chat user modal

* Reduce profile pic radius in search results

* Fix scrolll to top button safe area

* Add support for reply threads

* Reduce tooltip and snackbar border thickness

* Rebuild reply threads on new messages

* Upgrade packages (iOS)

* Reduce font weight for all chat alerts

* Use tabbars for pageview

* Add dividers everywhere

* Revert "Add dividers everywhere"

This reverts commit 5f0d349fdb.

* Remove fill from inputs

* Add dividers to settings

* Use segmented button for settings list

* Add scrollbar to lists with scrollcontroller

* Redesign badge/emote tooltip

* Remove outline from chat user modal buttons

* Remove divider from reply thread

* Use tap for chatters list and increase font weight

* Constrain emote tooltip width
2023-10-22 18:38:32 -04:00

87 lines
3.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1430"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>