frosty/lib/screens/channel/chat/details/chat_details.dart
Tommy Chow 8f4ebde155
v5 (#463)
* migrate to dio

* ignore folders

* simplify twitch api headers handling

* clean up main

* simplify logs

* optimize profile picture fetching
fixes refetches on tab switch

* update claude md

* refactor irc.dart

* update copilot instructions with essential commands and project structure details

* implement message sending state management and UI updates

* refactor notification handling and add copy-paste functionality in chat

* refactor AlertMessage to support vertical layout and optional padding

* refactor error messages for consistency and clarity across various components

* refactor chat layout to use draggable divider and improve chat width settings

* refactor Uptime widget to use SharedTimerService for synchronized updates

* refactor search results components to handle null future states gracefully

* refactor loading indicators to use skeleton loaders for improved user experience

* refactor UI components for improved layout and responsiveness, enhance skeleton loaders, and streamline padding adjustments

* refactor: replace manual blur effects with BlurredContainer for consistency and reusability

* refactor: enhance JavaScript execution and error handling in WebView components

* refactor: replace app bar with blurred container for improved UI consistency across screens

* refactor: streamline video chat layout and enhance PiP drag gesture functionality

* revert some app bar changes

* refactor: implement Picture-in-Picture drag functionality in VideoChat

* refactor: pass currentChannelId to IRCMessage and ChatMessage for improved context

* fix large thubmnail width

* chore: update Gradle and Kotlin plugin versions for improved compatibility

* changes from v4.10.0 branch

* feat: integrate AnimatedScrollBorder for improved UI responsiveness across various screens

* refactor: update SectionHeader styling and improve theme management

* feat: add pinned section to StreamsList and enhance skeleton loader padding

* feat: add repository guidelines for project structure, coding style, testing, and security

* feat: enhance StreamCard UI with BlurredContainer and adjust border width in theme

* feat: implement unfocusInput and safeRequestFocus methods to manage text field focus behavior

* feat: enhance Picture-in-Picture drag interactions with haptic feedback and smooth animations

* refactor: improve code formatting and readability across multiple files

* feat: implement picture-in-picture mode toggle and state management for video playback

* feat: reset PiP mode state when pausing video playback

* feat: add custom app bar with profile picture and stream info for video chat

* feat: convert multiple settings screens to use StatefulWidget and add animated scroll borders

* feat: update blur configuration for adaptive alpha based on theme

* fix: adjust default font size in SectionHeader widget

* feat: enhance PiP mode with drag overlay instruction and UI improvements

* fix: improve badge rendering with consistent margin and border for current channel

* refactor: replace BackdropFilter with BlurredContainer for improved clarity and maintainability

* fix: reduce background transparency in Uptime widget for better visibility

* feat: enhance photo view dialog with full resolution toggle and blurred background

* fix: reset chat delay to 0 when auto sync is enabled and update settings title for clarity

* fix: adjust border width in theme to improve consistency

* feat: add forceDarkMode option to BlurredContainer for improved theme adaptability

* feat: implement offline followed channels feature with UI integration and settings option

* fix: increase font size and weight for offline status text for better readability

* feat: remove offline pinned channels feature and update related UI components

* feat: optimize offline channels loading behavior based on expansion state

* fix: improve clarity and consistency in repository guidelines formatting

* feat: update full resolution URL handling and button visibility logic

* feat: replace app bar with blurred version in chat-only mode and add animated scroll border

* feat: refactor video chat layout for improved chat and video display in landscape mode

* feat: remove bottom bar visibility setting and adjust chat layout accordingly

* fix: simplify condition for displaying offline channels section in following tab

* feat: enhance reply thread display with indentation and reply icon

* feat: implement showModalBottomSheetWithProperFocus for improved focus handling

* feat: add gradient direction support to BlurredContainer for enhanced visual effects

* feat: enhance NavigationBar and Theme settings for improved visual consistency

* feat: add gradient direction support to BlurredContainer in VideoChat for enhanced visual effects

* chore: update .gitignore to include .cursor file for better environment management

* fix: update PiP drag gesture conditions to include video paused state for better user experience

* refactor: replace ScrollController with SettingsPageLayout in settings screens for improved layout management

* refactor: centralize orientation handling by introducing OrientationUtils for improved readability and maintainability

* refactor: replace OrientationUtils with ContextExtensions for streamlined context-based access to theme, layout, and API dependencies

* refactor: improve video chat UI by adjusting title layout and adding stream info tooltips for better user experience

* refactor: adjust titleSpacing in theme and navigation components for improved layout consistency

* refactor: update stream info timer handling and overlay management for improved UI responsiveness

* refactor: enhance stream info timer logic and overlay visibility management for chat-only mode

* refactor: enhance input decoration theme in FrostyThemes for improved visual consistency and responsiveness

* refactor: adjust inputDecorationTheme padding in FrostyThemes for improved visual consistency

* refactor: enhance video overlay management by including video preview overlay in hideElements for improved UI consistency

* refactor: improve chat bottom bar padding and video chat layout for enhanced UI consistency

* refactor: adjust chat padding to account for device bottom insets for improved layout consistency

* refactor: update text styles in FrostyThemes for improved visual consistency across UI components

* refactor: update iOS minimum deployment target to 13.0 for improved compatibility

* refactor: adjust chat bottom padding based on emote menu visibility for improved layout consistency

* refactor: adjust padding values in StreamsList for improved layout consistency

* refactor: replace Padding with AnimatedPadding in Chat for smoother layout transitions
refactor: replace Container with AnimatedContainer in BlurredContainer for smoother animations

* refactor: remove unnecessary radius property from ProfilePicture in OfflineChannelCard for cleaner code

* refactor: enhance chat bottom bar suffix icon to display message delay with tooltip for improved user experience

* refactor: update hint text and tooltips in chat bottom bar and search for improved clarity

* refactor: simplify notification display logic and enhance chat input behavior for improved user experience

* refactor: enhance layout consistency by adjusting spacing in various components across the channel and home screens

* refactor: introduce LiveIndicator widget and adjust spacing in channel and video components for improved layout consistency

* refactor: remove monospace font family from chat bottom bar for improved text rendering

* refactor: reduce notification animation duration and change dismiss direction for improved user experience

* refactor: replace VideoBar with StreamInfoBar in video components for improved layout and consistency

* refactor: adjust font sizes and spacing in StreamInfoBar for improved layout consistency

* refactor: standardize font sizes and update gradient stops in video components for improved visual consistency

* refactor: update tooltip padding and background color in theme for improved visual consistency

* refactor: enhance tooltip behavior and standardize font sizes in StreamInfoBar and related components for improved visual consistency

* refactor: add showThumbnail option to LargeStreamCardSkeletonLoader for improved layout flexibility

* refactor: add StreamInfoBarSkeletonLoader for improved layout consistency in stream components

* refactor: add shadow effects to icons and text in StreamInfoBar and VideoOverlay for improved visual depth

* refactor: update defaultOverlayOpacity to 0.0 for improved overlay behavior

* fix: correct stream info text color on overlay

* refactor: implement a new color picker dialog with random color generation for enhanced user experience

* refactor: adjust gradient colors and stops in VideoOverlay for improved visual consistency

* refactor: refine gradient colors and stops in VideoOverlay for enhanced visual clarity

* refactor: add isCompact parameter to StreamInfoBar for responsive text sizing

* fix: update tooltip background color to use surface color for better contrast

* feat: add shared chat mode support in chat store and update StreamInfoBar for visual indication

* refactor: disable debug print for IRC messages to reduce log clutter

* feat: implement chat color selection feature with user color management in chat settings

* refactor: replace color adjustment logic with new contrast-aware utility for chat names

* refactor: simplify chat details UI by replacing list tiles with action cards and removing unused clear dialog

* refactor: enhance chat details UI by improving time formatting and adding label styling to action cards

* refactor: update chat color terminology to 'Username color' for clarity in UI

* refactor: enhance chat details UI by introducing active chat modes display and improving layout structure

* refactor: improve chat details layout by replacing ListTile with Padding and adding a Divider for better visual separation

* refactor: remove chat notifications positioning setting and adjust notification alignment in video chat

* refactor: streamline StreamInfoBar component by consolidating offline handling and improving layout for better readability

* refactor: enhance StreamInfoBar by adding tooltip for streamer name and improving text overflow handling

* refactor: adjust tooltip display duration in StreamInfoBar and update theme configuration

* refactor: adjust margin and padding in StreamCard for improved layout consistency

* chore: update dependencies in pubspec.yaml and pubspec.lock for Firebase and other packages

* template

* chore: update iOS platform version to 15.0 and Firebase dependencies to 12.2.0

* refactor: simplify StreamInfoBar layout by reducing nested widgets and improving text color handling

* format

* feat: enhance Channel model and StreamInfoBar to support offline channel details

* feat: add offline indicator and improve StreamInfoBar layout for better offline channel display

* fix: adjust icon color opacity in StreamInfoBar for improved visibility

* feat: enhance dismissal animation in FrostyPhotoViewDialog to track swipe direction

* docs: update copilot instructions for clarity and additional error handling details

* refactor: optimize latency tooltip layout and improve offline indicator styling in VideoOverlay

* feat: implement shared chat asset fetching and participant management in ChatAssetsStore

* refactor: replace Observer with Builder for improved widget rebuilding in VideoOverlay

* refactor: update StreamInfoBar border styling and adjust layout in VideoOverlay for improved visual consistency

* feat: add showTextShadows property to StreamInfoBar for customizable text shadow display

* refactor: adjust layout in VideoOverlay by adding padding to improve spacing and visual consistency

* refactor: enhance VideoOverlay gradients and layout for improved visual hierarchy and user experience

* refactor: reduce vertical padding in VideoOverlay for improved layout consistency

* refactor: remove overlay opacity settings from VideoSettings and SettingsStore for simplification

* refactor: improve text overlay transition in VideoChat for better user experience

* Revert "refactor: improve text overlay transition in VideoChat for better user experience"

This reverts commit fd16ff5ec3.

* refactor: wrap videoOverlay in ColoredBox for improved layout handling

* refactor: optimize animation duration and transition curves in VideoChat for smoother interactions

* refactor: dispose searchScrollController in HomeStoreBase to prevent memory leaks

* refactor: simplify gradient definitions in VideoOverlay for improved readability and maintainability

* refactor: remove 'Offline' text overlay from VideoOverlay for cleaner UI

* refactor: add refresh functionality for assets in ChatDetails with loading indicators

* refactor: update visibility conditions for uptime, viewer count, and category display in StreamInfoBar

* refactor: replace AlertDialog with FrostyDialog for consistent dialog styling across the application

* refactor: enhance layout handling in FrostyPageView to prevent overflow during height transitions

* refactor: replace ColorPickerDialog with AccentColorPickerDialog for improved color selection experience

* refactor: replace theme and accent color settings with dedicated components for improved modularity and readability

* refactor: replace ElevatedButton with TextButton for consistent button styling across dialogs

* refactor: integrate MobX Observer for reactive state management in settings widgets

* refactor: update theme and dialog components for improved styling and consistency

* refactor: enhance dialog styling with rounded corners and border in theme configuration

* refactor: improve dialog messages for unauthorized access handling

* refactor: update bodyLarge text style in theme configuration to include font weight

* refactor: standardize Divider usage and adjust theme styles for improved consistency

* refactor: adjust Divider properties and theme styles for enhanced visual consistency

* chore: remove GEMINI.md file as it is no longer needed for project documentation

* refactor: enhance token validation and reconnect logic in AuthBase for improved error handling

* format

* refactor: integrate landscape cutout settings into VideoChat layout for improved responsiveness

* refactor: implement app lifecycle handling in VideoChat and enhance stream info update logic in VideoStore

* refactor: update landscape cutout conditionals in VideoChat layout for improved responsiveness

* update AGENTS.md

* add scrollbar to search

* fix scrolling exception

* update CLAUDE.md

* 5 auth reconnect attemps then log out

* increase reply max lines to 2

* simplify and improve reply formatting

* add prime icon

* better draggable divider

* support draggable divider in fullscreen overlay chat

* add text shadow in fullscreen chat overlay mode

* format

* add landscape checks

* video store optimization attempts
* Dispose WebViewController and remove JavaScript channels properly
  * Track and cleanup all MutationObservers to prevent accumulation
  * Throttle latency updates to once per 5 seconds (reduces CPU load)
  * Add timeout protection and null checks for robustness
  * Prevent duplicate event listeners on page reloads

* double tap divider to reset

* Revert "video store optimization attempts"

This reverts commit b1df7b0de4.

* optimize video store attempt 2

* Revert "double tap divider to reset"

This reverts commit aeb26a4335.

* optimize latency listener to open the menu and check every 20 secconds

* more optimizations

* hard refresh

* abbreviate latency

* fix lint

* improve hide default overlay

* fix chat no longer reconnecting with chat delay

* refine chat alerts

* fix historical message missing badges and emotes on initial connection

* parallelize

* revert

* add reconnect button inline action

* refactor: replace Scrollbar with FrostyScrollbar across chat and settings screens for consistent styling

* tweak chat details menu

* add scrollbar to release notes, renames for consistency

* fix duplicate message case

* fix chat delay alerts in auto sync mode

* add regex for numeric strings and enhance display name formatting logic

* exterminate borders

* refactor: simplify active chat modes display in chat details screen

* feat: enhance chat input button with delay notification and disable state

* fix: wrap chat in SafeArea to prevent UI overflow issues

* refactor: remove divider line from video chat and update draggable divider visibility logic

* persist overlay in pip mode

* fix: update chat delay handling and notifications in chat bottom bar

* fix: update chat overlay visibility logic to respect fullscreen settings

* tap to show deleted message

* fix: prevent accidental chat scrolling when accessing system UI in landscape mode

* show latency in portrait

* fix: enhance chat delay notifications with dynamic delay time

* docs: update CLAUDE.md for improved environment variable instructions and architecture overview

* fix: improve chat delay countdown management and message handling

* add preliminary release notes

* remove agents.md

* update lockfile

* add initial multi chat feature

* add option to persist multi chat tabs

* add remove confirmation dialog

* improve add chat design

* lazy-load tabs

* create global assets store to dedupe global asset fetching

* improve tab design/styles

* update notes

* use frosty dialog

* update claude md

* tweak

* add ability to reorder tabs

* resolve conflict

* merge cleanup

* format

* update release notes

* add chat delay sync completion tracking to prevent countdown re-appearance

* add tests

* fix

* update release notes

* bump
2026-01-01 22:28:17 -05:00

620 lines
19 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_mobx/flutter_mobx.dart';
import 'package:frosty/constants.dart';
import 'package:frosty/main.dart';
import 'package:frosty/models/irc.dart';
import 'package:frosty/screens/channel/chat/details/chat_details_store.dart';
import 'package:frosty/screens/channel/chat/details/chat_modes.dart';
import 'package:frosty/screens/channel/chat/details/chat_users_list.dart';
import 'package:frosty/screens/channel/chat/stores/chat_store.dart';
import 'package:frosty/screens/settings/settings.dart';
import 'package:frosty/utils.dart';
import 'package:frosty/utils/modal_bottom_sheet.dart';
import 'package:frosty/widgets/animated_scroll_border.dart';
import 'package:frosty/widgets/frosty_scrollbar.dart';
import 'package:frosty/widgets/section_header.dart';
import 'package:intl/intl.dart';
class ChatDetails extends StatefulWidget {
final ChatDetailsStore chatDetailsStore;
final ChatStore chatStore;
final String userLogin;
/// Callback to add a new chat tab.
/// Shows an "Add chat" option in the menu.
final VoidCallback onAddChat;
const ChatDetails({
super.key,
required this.chatDetailsStore,
required this.chatStore,
required this.userLogin,
required this.onAddChat,
});
@override
State<ChatDetails> createState() => _ChatDetailsState();
}
class _ChatDetailsState extends State<ChatDetails> {
late final _scrollController = ScrollController();
bool _isRefreshingAssets = false;
bool _showRefreshSuccess = false;
String formatDuration(Duration duration) {
if (duration.inMinutes < 60) {
return '${duration.inMinutes} ${Intl.plural(duration.inMinutes, one: 'minute', other: 'minutes')}';
}
return '${duration.inHours} ${Intl.plural(duration.inHours, one: 'hour', other: 'hours')}';
}
String formatTimeLeft(Duration duration) {
final hours = duration.inHours;
final minutes = duration.inMinutes.remainder(60);
final seconds = duration.inSeconds.remainder(60);
if (hours > 0) {
return '${hours}h ${minutes}m';
} else if (minutes > 0) {
return '${minutes}m ${seconds}s';
} else {
return '${seconds}s';
}
}
Future<void> _showSleepTimer(BuildContext context) {
const durations = [
Duration(minutes: 5),
Duration(minutes: 10),
Duration(minutes: 15),
Duration(minutes: 30),
Duration(hours: 1),
Duration(hours: 2),
Duration(hours: 3),
Duration(hours: 4),
Duration(hours: 5),
Duration(hours: 6),
Duration(hours: 7),
Duration(hours: 8),
Duration(hours: 9),
Duration(hours: 10),
Duration(hours: 11),
Duration(hours: 12),
];
return showModalBottomSheetWithProperFocus(
context: context,
builder: (context) => Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const SectionHeader(
'Sleep timer',
padding: EdgeInsets.fromLTRB(16, 0, 16, 4),
isFirst: true,
),
AnimatedScrollBorder(scrollController: _scrollController),
Expanded(
child: ListView(
controller: _scrollController,
children: [
if (widget.chatStore.sleepTimer?.isActive == true)
Observer(
builder: (context) {
return ListTile(
leading: const Icon(Icons.close_rounded),
title: Text.rich(
TextSpan(
text: 'Cancel ',
children: [
TextSpan(
text: formatTimeLeft(
widget.chatStore.timeRemaining,
),
style: TextStyle(
color: Theme.of(context)
.textTheme
.bodyMedium
?.color
?.withValues(alpha: 0.6),
fontFeatures: [FontFeature.tabularFigures()],
),
),
],
),
),
onTap: () {
widget.chatStore.cancelSleepTimer();
Navigator.of(context).pop();
},
);
},
),
...durations.map(
(duration) => ListTile(
leading: const Icon(Icons.hourglass_top_rounded),
title: Text(formatDuration(duration)),
onTap: () {
widget.chatStore.updateSleepTimer(
duration: duration,
onTimerFinished: () => navigatorKey.currentState
?.popUntil((route) => route.isFirst),
);
Navigator.of(context).pop();
},
),
),
],
),
),
],
),
);
}
/// Converts a hex color string to a color name if it matches one of our predefined chat colors.
/// Returns null if no match is found.
String? _hexToColorName(String hexColor) {
// Remove # if present
final cleanHex = hexColor.startsWith('#')
? hexColor.substring(1)
: hexColor;
// Convert to uppercase for comparison
final upperHex = cleanHex.toUpperCase();
// Find matching color name
for (final entry in chatColorValues.entries) {
final colorValue = entry.value.toARGB32().toRadixString(16).toUpperCase();
// Remove alpha channel (first 2 characters) for comparison
if (colorValue.length >= 6) {
final colorHex = colorValue.substring(2);
if (colorHex == upperHex) {
return entry.key;
}
}
}
return null;
}
Future<void> _showChatColorPicker(BuildContext context) async {
final selectedColor = await _getCurrentUserColor();
if (!context.mounted) return;
showModalBottomSheetWithProperFocus(
context: context,
builder: (context) => SizedBox(
height: MediaQuery.of(context).size.height * 0.5,
child: _ChatColorPickerModal(
initialColor: selectedColor,
scrollController: _scrollController,
onColorSelected: _handleColorUpdate,
chatStore: widget.chatStore,
),
),
);
}
Future<String?> _getCurrentUserColor() async {
try {
final currentColorHex = await widget.chatStore.twitchApi.getUserChatColor(
userId: widget.chatStore.auth.user.details!.id,
);
if (currentColorHex.isNotEmpty) {
return _hexToColorName(currentColorHex);
}
} catch (e) {
// Ignore errors when fetching current color
}
return null;
}
Future<void> _handleColorUpdate(BuildContext context, String color) async {
final success = await widget.chatStore.twitchApi.updateUserChatColor(
userId: widget.chatStore.auth.user.details!.id,
color: color,
);
if (!context.mounted) return;
Navigator.of(context).pop();
final message = success
? 'Chat color updated successfully!'
: 'Failed to update chat color. Please try again.';
_showMessage(context, message);
}
void _showMessage(BuildContext context, String message) {
ScaffoldMessenger.of(
context,
).showSnackBar(SnackBar(content: Text(message)));
}
bool _hasActiveModes() {
final roomState = widget.chatDetailsStore.roomState;
return roomState.subMode != '0' ||
roomState.followersOnly != '-1' ||
roomState.emoteOnly != '0' ||
roomState.slowMode != '0' ||
roomState.r9k != '0';
}
Widget _buildRefreshTrailingWidget() {
return AnimatedSwitcher(
duration: const Duration(milliseconds: 200),
child: _isRefreshingAssets
? const SizedBox(
width: 20,
height: 20,
child: CircularProgressIndicator.adaptive(strokeWidth: 2),
)
: _showRefreshSuccess
? Icon(
Icons.check_rounded,
color: Theme.of(context).colorScheme.primary,
key: const ValueKey('success'),
)
: const SizedBox.shrink(),
);
}
Future<void> _handleRefreshAssets() async {
setState(() => _isRefreshingAssets = true);
try {
await widget.chatStore.getAssets();
if (mounted) {
HapticFeedback.lightImpact();
setState(() {
_isRefreshingAssets = false;
_showRefreshSuccess = true;
});
// Hide success after 2 seconds
Timer(const Duration(seconds: 2), () {
if (mounted) {
setState(() => _showRefreshSuccess = false);
}
});
}
} catch (e) {
if (mounted) {
setState(() => _isRefreshingAssets = false);
}
}
}
@override
Widget build(BuildContext context) {
return Observer(
builder: (context) {
final hasActiveModes = _hasActiveModes();
final children = [
if (hasActiveModes)
ListTile(
title: SizedBox(
height: 48,
child: ListView(
scrollDirection: Axis.horizontal,
children: [
Observer(
builder: (context) => ChatModes(
roomState: widget.chatDetailsStore.roomState,
),
),
],
),
),
),
Observer(
builder: (context) {
final showVideo = widget.chatStore.settings.showVideo;
final label = showVideo ? 'Chat only' : 'Show video';
return ListTile(
leading: Icon(
showVideo ? Icons.chat_rounded : Icons.tv_rounded,
),
title: Text(label),
onTap: () {
widget.chatStore.settings.showVideo = !showVideo;
Navigator.of(context).pop();
},
);
},
),
ListTile(
leading: const Icon(Icons.sync_rounded),
title: const Text('Refresh emotes and badges'),
trailing: _buildRefreshTrailingWidget(),
enabled: !_isRefreshingAssets,
onTap: _isRefreshingAssets ? null : _handleRefreshAssets,
),
ListTile(
leading: const Icon(Icons.wifi_off_rounded),
title: const Text('Reconnect'),
onTap: () {
Navigator.of(context).pop();
widget.chatStore.updateNotification('Reconnecting to chat...');
widget.chatStore.connectToChat();
},
),
if (widget.chatStore.auth.isLoggedIn)
ListTile(
leading: const Icon(Icons.palette_rounded),
title: const Text('Username color'),
trailing: const Icon(Icons.chevron_right),
onTap: () => _showChatColorPicker(context),
),
ListTile(
leading: const Icon(Icons.people_rounded),
title: const Text('Chatters'),
trailing: const Icon(Icons.chevron_right),
onTap: () => showModalBottomSheetWithProperFocus(
isScrollControlled: true,
context: context,
builder: (context) => GestureDetector(
onTap: FocusScope.of(context).unfocus,
child: ChattersList(
chatDetailsStore: widget.chatDetailsStore,
chatStore: widget.chatStore,
userLogin: widget.userLogin,
),
),
),
),
ListTile(
leading: const Icon(Icons.add_comment_rounded),
title: const Text('Add chat'),
trailing: const Icon(Icons.chevron_right),
onTap: widget.onAddChat,
),
Observer(
builder: (context) {
final hasTimer = widget.chatStore.timeRemaining.inSeconds > 0;
final label = hasTimer
? formatTimeLeft(widget.chatStore.timeRemaining)
: 'Sleep timer';
return ListTile(
leading: Icon(
hasTimer ? Icons.timer_rounded : Icons.timer_rounded,
color: hasTimer
? Theme.of(context).colorScheme.primary
: null,
),
title: Text(
label,
style: hasTimer
? TextStyle(
fontFeatures: const [FontFeature.tabularFigures()],
color: Theme.of(context).colorScheme.primary,
)
: null,
),
trailing: hasTimer
? Icon(
Icons.chevron_right,
color: Theme.of(context).colorScheme.primary,
)
: const Icon(Icons.chevron_right),
onTap: () => _showSleepTimer(context),
);
},
),
ListTile(
leading: const Icon(Icons.settings_rounded),
title: const Text('Settings'),
trailing: const Icon(Icons.chevron_right),
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) =>
Settings(settingsStore: widget.chatStore.settings),
),
),
),
];
return ListView(shrinkWrap: true, primary: false, children: children);
},
);
}
@override
void dispose() {
_scrollController.dispose();
super.dispose();
}
}
class _ChatColorPickerModal extends StatefulWidget {
const _ChatColorPickerModal({
required this.initialColor,
required this.scrollController,
required this.onColorSelected,
required this.chatStore,
});
final String? initialColor;
final ScrollController scrollController;
final Future<void> Function(BuildContext context, String color)
onColorSelected;
final ChatStore chatStore;
@override
State<_ChatColorPickerModal> createState() => _ChatColorPickerModalState();
}
class _ChatColorPickerModalState extends State<_ChatColorPickerModal> {
String? selectedColor;
@override
void initState() {
super.initState();
selectedColor = widget.initialColor;
}
@override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
_buildHeader(),
_buildPreview(),
AnimatedScrollBorder(scrollController: widget.scrollController),
_buildColorList(),
_buildBottomBar(),
],
);
}
Widget _buildHeader() {
return const SectionHeader('Username color', isFirst: true);
}
Widget _buildPreview() {
if (selectedColor == null) return const SizedBox.shrink();
// Create a realistic preview using the current user's chat state and badges
return Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 16),
child: _buildRealisticChatPreview(),
);
}
Widget _buildRealisticChatPreview() {
final userDetails = widget.chatStore.auth.user.details!;
final userState = widget.chatStore.userState;
// Create a mock IRC message with the user's current state
final mockTags = <String, String>{
'display-name': userDetails.displayName,
'color':
'#${chatColorValues[selectedColor!]!.toARGB32().toRadixString(16).substring(2)}',
'user-id': userDetails.id,
'mod': userState.mod ? '1' : '0',
'subscriber': userState.subscriber ? '1' : '0',
'id': 'preview-message',
'tmi-sent-ts': DateTime.now().millisecondsSinceEpoch.toString(),
};
// Copy any badges from the current user state
if (userState.raw != null) {
final userStateMessage = IRCMessage.fromString(userState.raw!);
if (userStateMessage.tags['badges'] != null) {
mockTags['badges'] = userStateMessage.tags['badges']!;
}
if (userStateMessage.tags['badge-info'] != null) {
mockTags['badge-info'] = userStateMessage.tags['badge-info']!;
}
}
final mockMessage = IRCMessage(
raw: '',
command: Command.privateMessage,
tags: mockTags,
user: userDetails.login,
message: 'How it will look in chat',
split: ['How', 'it', 'will', 'look', 'in', 'chat'],
action: false,
mention: false,
);
return Text.rich(
TextSpan(
children: mockMessage.generateSpan(
context,
assetsStore: widget.chatStore.assetsStore,
emoteScale: widget.chatStore.settings.emoteScale,
badgeScale: widget.chatStore.settings.badgeScale,
launchExternal: false, // Disable launching for preview
style: DefaultTextStyle.of(context).style,
),
),
);
}
Widget _buildColorList() {
return Expanded(
child: FrostyScrollbar(
controller: widget.scrollController,
child: ListView(
padding: EdgeInsets.zero,
controller: widget.scrollController,
children: chatColorNames
.map((colorName) => _buildColorTile(colorName))
.toList(),
),
),
);
}
Widget _buildColorTile(String colorName) {
final isSelected = selectedColor == colorName;
final displayName = colorName
.replaceAll('_', ' ')
.split(' ')
.map((word) => word[0].toUpperCase() + word.substring(1))
.join(' ');
// Apply the same color adjustment for consistent preview
final rawColor = chatColorValues[colorName]!;
final adjustedColor = adjustChatNameColor(context, rawColor);
return ListTile(
leading: Container(
width: 24,
height: 24,
decoration: BoxDecoration(color: adjustedColor, shape: BoxShape.circle),
),
title: Text(displayName),
trailing: isSelected
? Icon(Icons.check, color: Theme.of(context).colorScheme.primary)
: null,
onTap: () => setState(() => selectedColor = colorName),
);
}
Widget _buildBottomBar() {
return Column(
children: [
AnimatedScrollBorder(
scrollController: widget.scrollController,
position: ScrollBorderPosition.bottom,
),
SafeArea(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
child: Row(
children: [
Expanded(
child: TextButton(
onPressed: () => Navigator.of(context).pop(),
child: const Text('Cancel'),
),
),
const SizedBox(width: 12),
Expanded(
child: FilledButton(
onPressed: selectedColor == null
? null
: () => widget.onColorSelected(context, selectedColor!),
child: const Text('Save'),
),
),
],
),
),
),
],
);
}
}