frosty/ios/Runner/Info.plist
Tommy Chow 0937a1c5ad
build(deps): bump Flutter to 3.47.0 and Android Gradle stack (#590)
* build(deps): bump Flutter pin to 3.47.0 and Android Gradle stack

Pin Flutter 3.47.0 (Dart 3.13) as the CI source of truth and move the
Android toolchain to the 3.47 template versions: Gradle 9.3.1, AGP 9.1.0,
Kotlin 2.4.0.

App Gradle script matches the 3.47 template (drop kotlin-android /
kotlinOptions, use compilerOptions). Keep android.builtInKotlin=false and
android.newDsl=false so plugins that still apply KGP keep building.

AGP 9 requires libraries to compile against their dependencies' compileSdk;
force plugin modules to 36 via finalizeDsl. Ignore android/build/, which
AGP 9 now writes a problems report into.

analyze, test, and a release APK all passed. 16 KB zip alignment verified.

iOS UIScene is not in this commit: AppDelegate is customized
(CookieExtractorPlugin), so Flutter will not auto-migrate.

* ci: drop unused Claude Code GitHub Actions

Remove the PR review workflow and the @claude mention bot. Neither is
used anymore; the review job just failed this PR on an expired OAuth
token.

* feat(ios): adopt UIScene lifecycle for Flutter 3.47

Adopt UIApplicationSceneManifest and FlutterImplicitEngineDelegate in AppDelegate to support the UIScene lifecycle requirement on iOS.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-15 14:51:05 -07:00

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2.5 KiB
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Frosty</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>frosty</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>https</string>
<string>http</string>
</array>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneDelegateClassName</key>
<string>FlutterSceneDelegate</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIStatusBarHidden</key>
<false/>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
</dict>
</plist>