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# AGENTS.md
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## Development Workflow
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**Plan Mode**: When in plan mode, interview thoroughly before coding:
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- Ask detailed questions about technical implementation, UI/UX concerns, tradeoffs, and edge cases
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- Continue asking questions until all requirements and non-obvious decisions are clear
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- Don't begin implementation until all important details are resolved
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**Pattern Consistency**: When implementing new code:
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- Search the codebase to find existing usages and implementations
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- Prefer following established patterns, styles, and practices for consistency
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## Development Commands
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**Common Commands:**
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- `flutter pub get` - Install dependencies
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- `flutter run --dart-define=clientId=YOUR_CLIENT_ID --dart-define=secret=YOUR_CLIENT_SECRET` - Run with Twitch API credentials
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- `flutter analyze` - Run static analysis and lint checks
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- `flutter test` - Run all tests
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- `flutter test test/path/to/test.dart` - Run a single test file
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- `flutter build apk` / `flutter build ios` - Build release binaries
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**Code Generation** (required after changing MobX stores or `@JsonSerializable` models):
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- `dart run build_runner build` - Generate once
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- `dart run build_runner build --delete-conflicting-outputs` - Force rebuild all
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- `dart run build_runner watch` - Watch mode for development
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Generated `.g.dart` files are excluded from linting but must be committed to source control.
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## Architecture Overview
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**State Management**: MobX with code generation. All stores end with `Store` and have corresponding `.g.dart` generated files.
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**Key Directories**:
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- `lib/screens/` - UI screens organized by feature (home, channel, settings, onboarding)
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- `lib/models/` - Data models with JSON serialization (uses .g.dart files)
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- `lib/apis/` - API services for Twitch, BTTV, FFZ, and 7TV
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- `lib/widgets/` - Reusable UI components
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- `lib/utils/` - Utility modules including context extensions
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**Screen Organization**: `lib/screens/{feature}/` contains `{feature}.dart` (main UI), `stores/` subdirectory with MobX stores, and feature sub-components.
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**Main Application Flow**:
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1. App starts in `main.dart` with Firebase initialization and dependency injection via Provider
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2. Authentication handled by `AuthStore` using Twitch OAuth
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3. Settings persisted via `SettingsStore` with SharedPreferences and MobX `autorun()`
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4. API services share a common Dio HTTP client for efficient connection reuse
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**Global Stores** (injected via Provider in `main.dart`):
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- `AuthStore` (`lib/screens/settings/stores/`) - Authentication state and token management
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- `SettingsStore` (`lib/screens/settings/stores/`) - User preferences with automatic persistence via MobX `autorun()`
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- `GlobalAssetsStore` (`lib/stores/`) - Shared cache for global emotes and badges across all chat tabs
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## HTTP & API Architecture
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**Shared HTTP Client**: Single Dio instance configured in `DioClient.createClient()` with:
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- Connection pooling and keep-alive headers for efficiency
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- Optimized timeouts: 8s connect, 15s receive, 10s send
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- Frosty User-Agent header for Twitch API compatibility
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**Authentication Interceptor**: `TwitchAuthInterceptor` automatically injects auth headers for Twitch API URLs. `UnauthorizedInterceptor` catches 401 errors for token refresh.
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**Two-tier Token System**: Default app token for unauthenticated requests + optional user token in Flutter Secure Storage.
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**BaseApiClient Pattern**: All API services (`TwitchApi`, `BTTVApi`, `FFZApi`, `SevenTVApi`) extend `BaseApiClient` which provides:
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- Generic GET/POST/PUT/DELETE methods with centralized error handling
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- Automatic conversion of `DioException` to typed exceptions
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**Exception Hierarchy**: `ApiException` base class with `NetworkException`, `TimeoutException`, `ServerException`, `NotFoundException`, `UnauthorizedException` (see `lib/apis/base_api_client.dart`).
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## MobX Store Implementation
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**Store Pattern**: All stores follow `StoreBase with _$StoreName` pattern:
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```dart
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class SomeStore = SomeStoreBase with _$SomeStore;
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abstract class SomeStoreBase with Store {
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@observable
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var someValue = '';
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@action
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void updateValue(String value) => someValue = value;
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@computed
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String get derivedValue => someValue.toUpperCase();
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}
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```
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**MobX Reactions** (for side effects and persistence):
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```dart
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// Auto-save settings whenever they change (in main.dart)
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autorun((_) => prefs.setString('settings', jsonEncode(settingsStore)));
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// React to specific state changes
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reaction((_) => authStore.isLoggedIn, (_) => _selectedIndex = 0);
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```
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## Chat System Architecture
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- **Real-time IRC**: WebSocket connection to Twitch IRC with custom `IRCMessage` parsing
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- **Third-party Emotes**: Asynchronous loading of BTTV, FFZ, and 7TV assets via dedicated APIs
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- **Message Management**: 5000 message limit with 20% batch removal optimization
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- **Assets Store**: `ChatAssetsStore` manages channel-specific emotes/badges
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- **User Interaction**: Blocking, reporting, and moderation capabilities
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## Additional Patterns
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**Emote Architecture**: Base `Emote` class with platform-specific factories: `Emote.fromTwitch()`, `Emote.fromBTTV()`, `Emote.fromFFZ()`, `Emote.from7TV()`.
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**Custom Cache Manager**: Uses 30-day stale period and 10k max objects. `CustomCacheManager.removeOrphanedCacheFiles()` runs on startup to clean files not in database.
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**Secure Storage Cleanup**: First-run detection clears Flutter Secure Storage to handle Android/iOS uninstall edge case where secure storage persists but app data is wiped.
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**Authentication Flow**:
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- OAuth via WebView with custom JavaScript injection for seamless Twitch login
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- Token storage in FlutterSecureStorage
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- Auto-refresh and validation logic in `AuthStore`
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## Code Style
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**Lint Rules** (from `analysis_options.yaml`):
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- `prefer_single_quotes`, `always_use_package_imports`, `require_trailing_commas`
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- `prefer_final_locals`, `prefer_final_in_for_each`, `avoid_redundant_argument_values`
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- `directives_ordering`, `avoid_void_async`, `always_declare_return_types`, `unnecessary_parenthesis`
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## Commit Convention
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Commits use lowercase, descriptive messages without prefixes (e.g., `fix landscape bottom padding in chat bottom bar`, `add swipe pip gesture support`). Keep commits tightly scoped.
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