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# Copilot Instructions for Frosty
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## Project Overview
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Frosty is a cross-platform Flutter app for Twitch that supports third-party emotes (7TV, BTTV, FFZ). The architecture is built around **MobX state management** with strict code generation requirements and a **shared HTTP client pattern** for API efficiency.
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## Critical Development Workflow
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### Essential Commands
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**Dependencies and Development:**
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- `flutter pub get` - Install dependencies
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- `flutter run` - Run the app on connected device/emulator
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- `flutter build apk` - Build Android APK
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- `flutter build ios` - Build iOS app
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- `flutter analyze` - Run static analysis and lint checks
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- `flutter test` - Run all tests
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### Code Generation (REQUIRED)
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All MobX stores and JSON models require code generation. **Always run after any MobX or model changes:**
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```bash
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dart run build_runner build --delete-conflicting-outputs
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```
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**Alternative commands:**
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- `dart run build_runner build` - Generate code once
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- `dart run build_runner watch` - Watch and regenerate code on changes
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Generated `.g.dart` files are excluded from linting but must be committed to source control.
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### Environment Setup
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Twitch API requires client credentials via `--dart-define`:
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```bash
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flutter run --dart-define=clientId=YOUR_TWITCH_CLIENT_ID --dart-define=secret=YOUR_TWITCH_CLIENT_SECRET
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```
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## Architecture Patterns
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### State Management (MobX)
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- **Store Pattern**: Each feature has stores in `lib/screens/{feature}/stores/` (not at screen root)
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- **Naming**: All stores end with `Store` suffix and have corresponding `.g.dart` files
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- **Global Stores**:
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- `AuthStore`, `SettingsStore` in `lib/screens/settings/stores/`
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- `GlobalAssetsStore` (shared emote/badge cache) in `lib/stores/`
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- **Dependency Injection**: Stores are provided via Provider in `main.dart` with shared HTTP client
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### API Service Architecture
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- **Shared HTTP Client**: Single Dio instance configured in `DioClient.createClient()` with:
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- Connection pooling and keep-alive headers for efficiency
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- Optimized timeouts: 8s connect, 15s receive, 10s send
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- Global Twitch User-Agent header
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- Simple logging in debug mode (not verbose to avoid log spam)
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- **API Services**: `TwitchApi`, `BTTVApi`, `FFZApi`, `SevenTVApi` in `lib/apis/`
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- **Authentication Interceptor**: `TwitchAuthInterceptor` automatically injects auth headers:
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- Detects Twitch API URLs and adds Authorization + Client-Id headers
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- Updates automatically when user authentication changes
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- Eliminates manual header passing throughout the codebase
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- **Error Handling**: `UnauthorizedInterceptor` catches 401 errors for token refresh
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- **Service Pattern**: All API services extend `BaseApiClient` for consistent error handling
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### Project Structure
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**Key Directories:**
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- `lib/screens/` - UI screens organized by feature (home, channel, settings, onboarding)
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- Each screen has its own MobX stores in a `stores/` subdirectory
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- `lib/models/` - Data models with JSON serialization (uses `.g.dart` files)
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- `lib/apis/` - API services for Twitch, BTTV, FFZ, and 7TV
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- `lib/widgets/` - Reusable UI components
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- `lib/cache_manager.dart` - Custom cache management for images/media
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- `lib/utils.dart` - Utility functions and helpers
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- `lib/utils/` - Additional utility modules including context extensions
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### Screen Organization
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```
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lib/screens/{feature}/
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├── {feature}.dart # Main UI
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├── stores/ # Feature stores directory
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│ ├── {feature}_store.dart
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│ └── {feature}_store.g.dart
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└── subdirectories/ # Feature sub-components
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```
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**Main Application Flow:**
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1. App starts in `main.dart` with Firebase initialization and dependency injection via Provider
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2. Authentication handled by `AuthStore` using Twitch OAuth
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3. Settings persisted via `SettingsStore` with SharedPreferences
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4. API services inject common HTTP client for efficient connection reuse
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### Model Generation
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- **JSON Serialization**: Models use `@JsonSerializable()` with `.g.dart` companions
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- **Emote Architecture**: Base `Emote` class with platform-specific factories (`Emote.fromTwitch()`, `Emote.fromBTTV()`, `Emote.fromFFZ()`, `Emote.from7TV()`)
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## Key Integration Points
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### Firebase Services
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Initialized in `main.dart` with error handling:
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- Crashlytics for uncaught errors
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- Performance monitoring
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- Analytics
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### Chat System
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- **IRC Connection**: WebSocket to Twitch IRC for real-time chat
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- **Emote Loading**: Asynchronous third-party emote fetching (BTTV/FFZ/7TV)
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- **Message Parsing**: Custom rendering with emote/badge support
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- **Real-time IRC**: WebSocket connection to Twitch IRC with custom `IRCMessage` parsing
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- **Third-party Emotes**: Asynchronous loading of BTTV, FFZ, and 7TV assets via dedicated APIs
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- **Message Management**: 5000 message limit with 20% batch removal optimization for performance
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- **Assets Store**: Separate `ChatAssetsStore` manages emotes, badges, and chat-related data
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- **User interaction features**: Blocking, reporting, moderation capabilities
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### Authentication Flow
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- **OAuth**: Twitch OAuth via WebView in `AuthStore`
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- **Token Storage**: FlutterSecureStorage for secure token persistence
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- **Auto-refresh**: Token validation and refresh logic in `AuthStore`
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- **Two-tier Token System**:
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- Default app token for unauthenticated requests
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- Optional user token stored in Flutter Secure Storage
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- Automatic token validation on startup with fallback
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- **WebView OAuth Flow**: Custom JavaScript injection in WebView for seamless Twitch login experience without opening external browsers
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- **Secure Storage Cleanup**: First-run detection clears secure storage to handle Android/iOS uninstall scenarios where secure storage persists
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## Code Style Enforcement
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Analysis rules in `analysis_options.yaml`:
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- Single quotes: `prefer_single_quotes`
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- Package imports: `always_use_package_imports`
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- Trailing commas: `require_trailing_commas`
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- Final locals: `prefer_final_locals`
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- Additional rules: `directives_ordering`, `avoid_void_async`, `always_declare_return_types`, `avoid_redundant_argument_values`, `unnecessary_parenthesis`
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**Important**: `.g.dart` files are excluded from analysis but must be committed to source control.
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## Common Patterns
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### MobX Reactions
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```dart
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late final ReactionDisposer _disposeReaction;
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_disposeReaction = reaction(
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(_) => authStore.isLoggedIn,
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(_) => _selectedIndex = 0,
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);
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```
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### Settings Persistence
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Auto-saving pattern in `main.dart`:
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```dart
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autorun((_) => prefs.setString('settings', jsonEncode(settingsStore)));
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```
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### Error Handling
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API services use typed exceptions via `BaseApiClient` (`lib/apis/base_api_client.dart`):
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- `ApiException`, `NetworkException`, `TimeoutException`, `ServerException`, `NotFoundException`, `UnauthorizedException`
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## MobX Store Implementation
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### Store Pattern
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All stores follow `StoreBase with _$StoreName` pattern:
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- Generate `.g.dart` files with `dart run build_runner build`
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- Use `@observable`, `@action`, and `@computed` annotations
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- Settings store uses `@JsonSerializable()` with automatic persistence via `autorun()`
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### Authentication Headers
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Generated as `@computed` properties that automatically update when tokens change.
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### State Persistence
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Settings automatically saved to SharedPreferences via MobX `autorun()` reaction.
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## Custom Cache Management
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- **Orphaned File Cleanup**: `CustomCacheManager.removeOrphanedCacheFiles()` runs on startup to remove files not in database
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- **Optimized Settings**: 30-day stale period, 10,000 max objects for efficient image caching across the app
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## Code Style Guidelines
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- **Prefer modern Flutter/Dart features and type-safety**
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- **Use consistent naming, comments, and styles matching the existing codebase**
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- **Single quotes, trailing commas, and final locals per lint rules**
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- **Package imports over relative imports**
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- **Observer widgets only wrap necessary UI components for MobX optimization**
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## Platform Support
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- **iOS/Android**: Native platform features via plugins
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- **Custom Cache**: `CustomCacheManager` for media caching
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- **PiP Mode**: Custom implementation via git dependency
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## Commit Convention
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Commits use lowercase, descriptive messages without prefixes (e.g., `fix landscape bottom padding in chat bottom bar`, `add swipe pip gesture support`). Keep commits tightly scoped.
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When working with this codebase, always consider MobX code generation requirements and the shared HTTP client pattern for API efficiency.
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