A major problem with the official Twitch app for many users is that emotes from services such as [BetterTTV (BTTV)](https://chrome.google.com/webstore/detail/betterttv/ajopnjidmegmdimjlfnijceegpefgped), [FrankerFaceZ (FFZ)](https://chrome.google.com/webstore/detail/frankerfacez/fadndhdgpmmaapbmfcknlfgcflmmmieb), and [7TV](https://chrome.google.com/webstore/detail/7tv/ammjkodgmmoknidbanneddgankgfejfh) are not officially supported. Twitch is unaffiliated with these services, hence why they haven't been integrated officially.
As a result, the millions of users of these services have an unideal viewing experience on the official Twitch app. In the stream chat, only text is positioned where emotes should be (imagine only being able to see :emoji_code: rather than the emojis themselves).
3. Navigate to `lib/constants/constants.dart` and replace the `clientId` and `secret` constants with your **client ID** and **client secret** from step 1 (if using VSCode, use `--dart-define` to [define them as environment variables](https://dartcode.org/docs/using-dart-define-in-flutter/)).
On iOS, sadly quality options aren't available through the native player and rely on an "auto" setting. There is no official API for getting the live stream URLs so specific quality options are not possible at this time.
### Why is there no picture-in-picture (PiP) on Android?
I've looked into implementing it for Android a while back but web browsers on Android don't support the [web Picture-in-Picture API](https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API). The reason I'm using the web PiP API is due to limitations in the Twitch API (the stream is just the Twitch channel website in fullscreen rather than an actual video player). I *might* be able to figure something out by working with the native Android code but I'll have to learn that first.
Due to the Flutter framework, there may be some stutter and jank on the first installation and launch. After using and moving around the app for a bit the jank will be mitigated through shader warmup/caching and should be minimal on subsequent launches. Watching a stream with a relatively fast chat for a couple of minutes usually resolves it.
### Why isn't the video stream playing on Android?
If you're on an older version of Android (below 7.1.1), the video stream will not play properly due to the reliance on Twitch's web player. Older Android versions use an older version of the native web browser (WebView), resulting in many compatibility issues with newer websites.
### Why is there a delay between the stream and chat?
On Android, the delay should be minimal. Try refreshing the player if you have a delay.
On iOS, there seems to be delays up to 15 seconds due to the native player so unfortunately it's out of my control. The best you can do for now is refreshing or pausing/playing the stream until the delay is minimized.
This seems to be caused by the Flutter framework itself (see [here](https://github.com/flutter/flutter/issues/24804) and [here](https://github.com/flutter/flutter/issues/29130)).
I'm limited to what is available in the [Twitch API](https://dev.twitch.tv/docs/api/reference), so certain features from the Twitch web or mobile app (e.g., voting on predictions and category viewer count) are sadly not available at the moment.
Other features related to ad-blocking or utilizing private APIs will likely not be implemented officially because they would violate Twitch's terms of service. My highest priority currently is staying on the app stores and focusing on making features for those builds.
You can open a new issue [here](https://github.com/tommyxchow/frosty/issues) with the appropriate labels (e.g., "bug" or "feature request") and I'll take a look at it.