frosty/ios/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
Update to Material 3/You and other changes/fixes (#280) * Use adaptive refresh indicators * Add new message count indicator in chat * Sync pubspec.lock * Initial migration to material 3 * Restore default bottom sheet style * Remove FrostyListTile and reset styles * Use "Clear" button for all search history * Add `require_trailing_commas` lint rule * Exclude generated files from linter * Use ListView for safe area support in bottom sheet * Add initial dark theme * Make sizing and units consistent * Update onbaording spacings & copy * Migrate to default material 3 buttons * Add headers to chat details bottom sheet * Simplify token log in method * Use bottom sheet for account options * Remove `AnimateScale` widget * Tweak search paddings * Update message spacing divisions * Upgrade packages * Update message spacing divisions * Regenerate splash screens * Update Inter & add google fonts * Add initial material 3 themes * Use adaptive alert dialogs * Revert to oultined inputs * Fix tooltip message * Revert add google_fonts * Improve themes and various styling * Convert categories grid to list * Tweak stream card thumbnail radii * Tweak settings headers * Left align floating snackbars * Tweak search header padding * Fix profile pics occasionally not rounded * Use profile pic for settings button if logged in * Redesign sleep timer * Use divider theme and reduce thickness * Use 0 letter spacing for tab bar titles * Redesign category streams list * Add border to tooltips * Increase category card font weight * Use outlined icon btton for chat user modal * Reduce profile pic radius in search results * Fix scrolll to top button safe area * Add support for reply threads * Reduce tooltip and snackbar border thickness * Rebuild reply threads on new messages * Upgrade packages (iOS) * Reduce font weight for all chat alerts * Use tabbars for pageview * Add dividers everywhere * Revert "Add dividers everywhere" This reverts commit 5f0d349fdbb0afad313cfb88e8c359714b3ea87a. * Remove fill from inputs * Add dividers to settings * Use segmented button for settings list * Add scrollbar to lists with scrollcontroller * Redesign badge/emote tooltip * Remove outline from chat user modal buttons * Remove divider from reply thread * Use tap for chatters list and increase font weight * Constrain emote tooltip width
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LastUpgradeVersion = "1430"
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version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
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<Testables>
</Testables>
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</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>