frosty/lib/widgets/skeleton_loader.dart

453 lines
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Dart
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v5 (#463) * migrate to dio * ignore folders * simplify twitch api headers handling * clean up main * simplify logs * optimize profile picture fetching fixes refetches on tab switch * update claude md * refactor irc.dart * update copilot instructions with essential commands and project structure details * implement message sending state management and UI updates * refactor notification handling and add copy-paste functionality in chat * refactor AlertMessage to support vertical layout and optional padding * refactor error messages for consistency and clarity across various components * refactor chat layout to use draggable divider and improve chat width settings * refactor Uptime widget to use SharedTimerService for synchronized updates * refactor search results components to handle null future states gracefully * refactor loading indicators to use skeleton loaders for improved user experience * refactor UI components for improved layout and responsiveness, enhance skeleton loaders, and streamline padding adjustments * refactor: replace manual blur effects with BlurredContainer for consistency and reusability * refactor: enhance JavaScript execution and error handling in WebView components * refactor: replace app bar with blurred container for improved UI consistency across screens * refactor: streamline video chat layout and enhance PiP drag gesture functionality * revert some app bar changes * refactor: implement Picture-in-Picture drag functionality in VideoChat * refactor: pass currentChannelId to IRCMessage and ChatMessage for improved context * fix large thubmnail width * chore: update Gradle and Kotlin plugin versions for improved compatibility * changes from v4.10.0 branch * feat: integrate AnimatedScrollBorder for improved UI responsiveness across various screens * refactor: update SectionHeader styling and improve theme management * feat: add pinned section to StreamsList and enhance skeleton loader padding * feat: add repository guidelines for project structure, coding style, testing, and security * feat: enhance StreamCard UI with BlurredContainer and adjust border width in theme * feat: implement unfocusInput and safeRequestFocus methods to manage text field focus behavior * feat: enhance Picture-in-Picture drag interactions with haptic feedback and smooth animations * refactor: improve code formatting and readability across multiple files * feat: implement picture-in-picture mode toggle and state management for video playback * feat: reset PiP mode state when pausing video playback * feat: add custom app bar with profile picture and stream info for video chat * feat: convert multiple settings screens to use StatefulWidget and add animated scroll borders * feat: update blur configuration for adaptive alpha based on theme * fix: adjust default font size in SectionHeader widget * feat: enhance PiP mode with drag overlay instruction and UI improvements * fix: improve badge rendering with consistent margin and border for current channel * refactor: replace BackdropFilter with BlurredContainer for improved clarity and maintainability * fix: reduce background transparency in Uptime widget for better visibility * feat: enhance photo view dialog with full resolution toggle and blurred background * fix: reset chat delay to 0 when auto sync is enabled and update settings title for clarity * fix: adjust border width in theme to improve consistency * feat: add forceDarkMode option to BlurredContainer for improved theme adaptability * feat: implement offline followed channels feature with UI integration and settings option * fix: increase font size and weight for offline status text for better readability * feat: remove offline pinned channels feature and update related UI components * feat: optimize offline channels loading behavior based on expansion state * fix: improve clarity and consistency in repository guidelines formatting * feat: update full resolution URL handling and button visibility logic * feat: replace app bar with blurred version in chat-only mode and add animated scroll border * feat: refactor video chat layout for improved chat and video display in landscape mode * feat: remove bottom bar visibility setting and adjust chat layout accordingly * fix: simplify condition for displaying offline channels section in following tab * feat: enhance reply thread display with indentation and reply icon * feat: implement showModalBottomSheetWithProperFocus for improved focus handling * feat: add gradient direction support to BlurredContainer for enhanced visual effects * feat: enhance NavigationBar and Theme settings for improved visual consistency * feat: add gradient direction support to BlurredContainer in VideoChat for enhanced visual effects * chore: update .gitignore to include .cursor file for better environment management * fix: update PiP drag gesture conditions to include video paused state for better user experience * refactor: replace ScrollController with SettingsPageLayout in settings screens for improved layout management * refactor: centralize orientation handling by introducing OrientationUtils for improved readability and maintainability * refactor: replace OrientationUtils with ContextExtensions for streamlined context-based access to theme, layout, and API dependencies * refactor: improve video chat UI by adjusting title layout and adding stream info tooltips for better user experience * refactor: adjust titleSpacing in theme and navigation components for improved layout consistency * refactor: update stream info timer handling and overlay management for improved UI responsiveness * refactor: enhance stream info timer logic and overlay visibility management for chat-only mode * refactor: enhance input decoration theme in FrostyThemes for improved visual consistency and responsiveness * refactor: adjust inputDecorationTheme padding in FrostyThemes for improved visual consistency * refactor: enhance video overlay management by including video preview overlay in hideElements for improved UI consistency * refactor: improve chat bottom bar padding and video chat layout for enhanced UI consistency * refactor: adjust chat padding to account for device bottom insets for improved layout consistency * refactor: update text styles in FrostyThemes for improved visual consistency across UI components * refactor: update iOS minimum deployment target to 13.0 for improved compatibility * refactor: adjust chat bottom padding based on emote menu visibility for improved layout consistency * refactor: adjust padding values in StreamsList for improved layout consistency * refactor: replace Padding with AnimatedPadding in Chat for smoother layout transitions refactor: replace Container with AnimatedContainer in BlurredContainer for smoother animations * refactor: remove unnecessary radius property from ProfilePicture in OfflineChannelCard for cleaner code * refactor: enhance chat bottom bar suffix icon to display message delay with tooltip for improved user experience * refactor: update hint text and tooltips in chat bottom bar and search for improved clarity * refactor: simplify notification display logic and enhance chat input behavior for improved user experience * refactor: enhance layout consistency by adjusting spacing in various components across the channel and home screens * refactor: introduce LiveIndicator widget and adjust spacing in channel and video components for improved layout consistency * refactor: remove monospace font family from chat bottom bar for improved text rendering * refactor: reduce notification animation duration and change dismiss direction for improved user experience * refactor: replace VideoBar with StreamInfoBar in video components for improved layout and consistency * refactor: adjust font sizes and spacing in StreamInfoBar for improved layout consistency * refactor: standardize font sizes and update gradient stops in video components for improved visual consistency * refactor: update tooltip padding and background color in theme for improved visual consistency * refactor: enhance tooltip behavior and standardize font sizes in StreamInfoBar and related components for improved visual consistency * refactor: add showThumbnail option to LargeStreamCardSkeletonLoader for improved layout flexibility * refactor: add StreamInfoBarSkeletonLoader for improved layout consistency in stream components * refactor: add shadow effects to icons and text in StreamInfoBar and VideoOverlay for improved visual depth * refactor: update defaultOverlayOpacity to 0.0 for improved overlay behavior * fix: correct stream info text color on overlay * refactor: implement a new color picker dialog with random color generation for enhanced user experience * refactor: adjust gradient colors and stops in VideoOverlay for improved visual consistency * refactor: refine gradient colors and stops in VideoOverlay for enhanced visual clarity * refactor: add isCompact parameter to StreamInfoBar for responsive text sizing * fix: update tooltip background color to use surface color for better contrast * feat: add shared chat mode support in chat store and update StreamInfoBar for visual indication * refactor: disable debug print for IRC messages to reduce log clutter * feat: implement chat color selection feature with user color management in chat settings * refactor: replace color adjustment logic with new contrast-aware utility for chat names * refactor: simplify chat details UI by replacing list tiles with action cards and removing unused clear dialog * refactor: enhance chat details UI by improving time formatting and adding label styling to action cards * refactor: update chat color terminology to 'Username color' for clarity in UI * refactor: enhance chat details UI by introducing active chat modes display and improving layout structure * refactor: improve chat details layout by replacing ListTile with Padding and adding a Divider for better visual separation * refactor: remove chat notifications positioning setting and adjust notification alignment in video chat * refactor: streamline StreamInfoBar component by consolidating offline handling and improving layout for better readability * refactor: enhance StreamInfoBar by adding tooltip for streamer name and improving text overflow handling * refactor: adjust tooltip display duration in StreamInfoBar and update theme configuration * refactor: adjust margin and padding in StreamCard for improved layout consistency * chore: update dependencies in pubspec.yaml and pubspec.lock for Firebase and other packages * template * chore: update iOS platform version to 15.0 and Firebase dependencies to 12.2.0 * refactor: simplify StreamInfoBar layout by reducing nested widgets and improving text color handling * format * feat: enhance Channel model and StreamInfoBar to support offline channel details * feat: add offline indicator and improve StreamInfoBar layout for better offline channel display * fix: adjust icon color opacity in StreamInfoBar for improved visibility * feat: enhance dismissal animation in FrostyPhotoViewDialog to track swipe direction * docs: update copilot instructions for clarity and additional error handling details * refactor: optimize latency tooltip layout and improve offline indicator styling in VideoOverlay * feat: implement shared chat asset fetching and participant management in ChatAssetsStore * refactor: replace Observer with Builder for improved widget rebuilding in VideoOverlay * refactor: update StreamInfoBar border styling and adjust layout in VideoOverlay for improved visual consistency * feat: add showTextShadows property to StreamInfoBar for customizable text shadow display * refactor: adjust layout in VideoOverlay by adding padding to improve spacing and visual consistency * refactor: enhance VideoOverlay gradients and layout for improved visual hierarchy and user experience * refactor: reduce vertical padding in VideoOverlay for improved layout consistency * refactor: remove overlay opacity settings from VideoSettings and SettingsStore for simplification * refactor: improve text overlay transition in VideoChat for better user experience * Revert "refactor: improve text overlay transition in VideoChat for better user experience" This reverts commit fd16ff5ec30ec266157e5c8a9d4a6090c91717f6. * refactor: wrap videoOverlay in ColoredBox for improved layout handling * refactor: optimize animation duration and transition curves in VideoChat for smoother interactions * refactor: dispose searchScrollController in HomeStoreBase to prevent memory leaks * refactor: simplify gradient definitions in VideoOverlay for improved readability and maintainability * refactor: remove 'Offline' text overlay from VideoOverlay for cleaner UI * refactor: add refresh functionality for assets in ChatDetails with loading indicators * refactor: update visibility conditions for uptime, viewer count, and category display in StreamInfoBar * refactor: replace AlertDialog with FrostyDialog for consistent dialog styling across the application * refactor: enhance layout handling in FrostyPageView to prevent overflow during height transitions * refactor: replace ColorPickerDialog with AccentColorPickerDialog for improved color selection experience * refactor: replace theme and accent color settings with dedicated components for improved modularity and readability * refactor: replace ElevatedButton with TextButton for consistent button styling across dialogs * refactor: integrate MobX Observer for reactive state management in settings widgets * refactor: update theme and dialog components for improved styling and consistency * refactor: enhance dialog styling with rounded corners and border in theme configuration * refactor: improve dialog messages for unauthorized access handling * refactor: update bodyLarge text style in theme configuration to include font weight * refactor: standardize Divider usage and adjust theme styles for improved consistency * refactor: adjust Divider properties and theme styles for enhanced visual consistency * chore: remove GEMINI.md file as it is no longer needed for project documentation * refactor: enhance token validation and reconnect logic in AuthBase for improved error handling * format * refactor: integrate landscape cutout settings into VideoChat layout for improved responsiveness * refactor: implement app lifecycle handling in VideoChat and enhance stream info update logic in VideoStore * refactor: update landscape cutout conditionals in VideoChat layout for improved responsiveness * update AGENTS.md * add scrollbar to search * fix scrolling exception * update CLAUDE.md * 5 auth reconnect attemps then log out * increase reply max lines to 2 * simplify and improve reply formatting * add prime icon * better draggable divider * support draggable divider in fullscreen overlay chat * add text shadow in fullscreen chat overlay mode * format * add landscape checks * video store optimization attempts * Dispose WebViewController and remove JavaScript channels properly * Track and cleanup all MutationObservers to prevent accumulation * Throttle latency updates to once per 5 seconds (reduces CPU load) * Add timeout protection and null checks for robustness * Prevent duplicate event listeners on page reloads * double tap divider to reset * Revert "video store optimization attempts" This reverts commit b1df7b0de473543283211a489dca698d9d241857. * optimize video store attempt 2 * Revert "double tap divider to reset" This reverts commit aeb26a433500ec71f822794835e927018ee59e1e. * optimize latency listener to open the menu and check every 20 secconds * more optimizations * hard refresh * abbreviate latency * fix lint * improve hide default overlay * fix chat no longer reconnecting with chat delay * refine chat alerts * fix historical message missing badges and emotes on initial connection * parallelize * revert * add reconnect button inline action * refactor: replace Scrollbar with FrostyScrollbar across chat and settings screens for consistent styling * tweak chat details menu * add scrollbar to release notes, renames for consistency * fix duplicate message case * fix chat delay alerts in auto sync mode * add regex for numeric strings and enhance display name formatting logic * exterminate borders * refactor: simplify active chat modes display in chat details screen * feat: enhance chat input button with delay notification and disable state * fix: wrap chat in SafeArea to prevent UI overflow issues * refactor: remove divider line from video chat and update draggable divider visibility logic * persist overlay in pip mode * fix: update chat delay handling and notifications in chat bottom bar * fix: update chat overlay visibility logic to respect fullscreen settings * tap to show deleted message * fix: prevent accidental chat scrolling when accessing system UI in landscape mode * show latency in portrait * fix: enhance chat delay notifications with dynamic delay time * docs: update CLAUDE.md for improved environment variable instructions and architecture overview * fix: improve chat delay countdown management and message handling * add preliminary release notes * remove agents.md * update lockfile * add initial multi chat feature * add option to persist multi chat tabs * add remove confirmation dialog * improve add chat design * lazy-load tabs * create global assets store to dedupe global asset fetching * improve tab design/styles * update notes * use frosty dialog * update claude md * tweak * add ability to reorder tabs * resolve conflict * merge cleanup * format * update release notes * add chat delay sync completion tracking to prevent countdown re-appearance * add tests * fix * update release notes * bump
2026-01-01 22:28:17 -05:00
import 'dart:math';
import 'package:flutter/material.dart';
/// A skeleton loading widget that displays a pulsing placeholder
class SkeletonLoader extends StatefulWidget {
final double? width;
final double? height;
final BorderRadius? borderRadius;
const SkeletonLoader({super.key, this.width, this.height, this.borderRadius});
@override
State<SkeletonLoader> createState() => _SkeletonLoaderState();
}
class _SkeletonLoaderState extends State<SkeletonLoader>
with SingleTickerProviderStateMixin {
late AnimationController _animationController;
late Animation<double> _animation;
@override
void initState() {
super.initState();
_animationController = AnimationController(
duration: const Duration(milliseconds: 1200),
vsync: this,
);
_animation = Tween<double>(begin: 0.3, end: 0.9).animate(
CurvedAnimation(parent: _animationController, curve: Curves.easeInOut),
);
_animationController.repeat(reverse: true);
}
@override
void dispose() {
_animationController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final colorScheme = Theme.of(context).colorScheme;
final brightness = Theme.of(context).brightness;
// Make skeleton more visible in dark mode
final baseColor = brightness == Brightness.dark
? colorScheme.surfaceContainerHighest
: colorScheme.surfaceContainer;
return AnimatedBuilder(
animation: _animation,
builder: (context, child) {
return Container(
width: widget.width,
height: widget.height,
decoration: BoxDecoration(
color: baseColor.withValues(alpha: _animation.value),
borderRadius: widget.borderRadius ?? BorderRadius.circular(8),
),
);
},
);
}
}
/// A skeleton loader with random width for text placeholders
class SkeletonText extends StatelessWidget {
final double height;
final double? minWidth;
final double? maxWidth;
final BorderRadius? borderRadius;
const SkeletonText({
super.key,
required this.height,
this.minWidth,
this.maxWidth,
this.borderRadius,
});
@override
Widget build(BuildContext context) {
final random = Random();
final screenWidth = MediaQuery.of(context).size.width;
// Calculate random width based on provided constraints or reasonable defaults
final min = minWidth ?? screenWidth * 0.3;
final max = maxWidth ?? screenWidth * 0.8;
final randomWidth = min + random.nextDouble() * (max - min);
return SkeletonLoader(
width: randomWidth,
height: height,
borderRadius: borderRadius ?? const BorderRadius.all(Radius.circular(4)),
);
}
}
/// A skeleton loader for channel list items
class ChannelSkeletonLoader extends StatelessWidget {
final bool showSubtitle;
final int index;
const ChannelSkeletonLoader({
super.key,
this.showSubtitle = true,
this.index = 0,
});
@override
Widget build(BuildContext context) {
// Show subtitle for first 3-4 items (simulating live channels at top)
// then single line for the rest
final shouldShowSubtitle = showSubtitle && index < 4;
return ListTile(
dense: true,
contentPadding: const EdgeInsets.symmetric(horizontal: 16, vertical: 4),
leading: const SkeletonLoader(
width: 32,
height: 32,
borderRadius: BorderRadius.all(Radius.circular(16)),
),
title: SkeletonText(height: 16, minWidth: 60, maxWidth: 140),
subtitle: shouldShowSubtitle
? SkeletonText(height: 14, minWidth: 30, maxWidth: 80)
: null,
);
}
}
/// A skeleton loader for category list items
class CategorySkeletonLoader extends StatelessWidget {
const CategorySkeletonLoader({super.key});
@override
Widget build(BuildContext context) {
return Padding(
padding: EdgeInsets.only(
top: 8,
bottom: 8,
left: 16 + MediaQuery.of(context).padding.left,
right: 16 + MediaQuery.of(context).padding.right,
),
child: Row(
spacing: 16,
children: [
// Category box art skeleton (3:4 aspect ratio, 80px wide)
SizedBox(
width: 80,
child: AspectRatio(
aspectRatio: 3 / 4,
child: const SkeletonLoader(
borderRadius: BorderRadius.all(Radius.circular(8)),
),
),
),
// Category name skeleton with random width (matches bodyLarge text)
Flexible(
child: SkeletonText(height: 18, minWidth: 80, maxWidth: 180),
),
],
),
);
}
}
/// A skeleton loader for stream cards with thumbnail
class StreamCardSkeletonLoader extends StatelessWidget {
final bool showThumbnail;
final bool showCategory;
const StreamCardSkeletonLoader({
super.key,
this.showThumbnail = true,
this.showCategory = true,
});
@override
Widget build(BuildContext context) {
return Padding(
padding: EdgeInsets.only(
top: 8,
bottom: 8,
left: showThumbnail
? 16 + MediaQuery.of(context).padding.left
: 4 + MediaQuery.of(context).padding.left,
right: showThumbnail
? 16 + MediaQuery.of(context).padding.right
: 4 + MediaQuery.of(context).padding.right,
),
child: Row(
children: [
if (showThumbnail) ...[
// Thumbnail skeleton (16:9 aspect ratio)
Flexible(
child: AspectRatio(
aspectRatio: 16 / 9,
child: const SkeletonLoader(
borderRadius: BorderRadius.all(Radius.circular(8)),
),
),
),
],
// Stream info skeleton
Flexible(
flex: 2,
child: Padding(
padding: const EdgeInsets.only(left: 12),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
spacing: 8,
children: [
// Streamer name row
Row(
spacing: 4,
children: [
const SkeletonLoader(
width: 20,
height: 20,
borderRadius: BorderRadius.all(Radius.circular(10)),
),
Expanded(
child: SkeletonText(
height: 16,
minWidth: 60,
maxWidth: 120,
),
),
],
),
// Stream title skeleton with random width
SkeletonText(height: 14, minWidth: 100, maxWidth: 200),
if (showCategory) ...[
// Category skeleton with random width
SkeletonText(height: 14, minWidth: 60, maxWidth: 120),
],
// Viewer count skeleton with random width
SkeletonText(height: 14, minWidth: 50, maxWidth: 90),
],
),
),
),
],
),
);
}
}
/// A skeleton loader for StreamInfoBar component
class StreamInfoBarSkeletonLoader extends StatelessWidget {
final bool showCategory;
final bool showUptime;
final bool showViewerCount;
final EdgeInsets padding;
const StreamInfoBarSkeletonLoader({
super.key,
this.showCategory = true,
this.showUptime = true,
this.showViewerCount = true,
this.padding = EdgeInsets.zero,
});
@override
Widget build(BuildContext context) {
// Show bottom row if any of the conditional elements should be displayed
final showBottomRow = showUptime || showViewerCount || showCategory;
return Padding(
padding: padding,
child: Row(
spacing: 12,
children: [
// ProfilePicture skeleton (radius 16)
const SkeletonLoader(
width: 32,
height: 32,
borderRadius: BorderRadius.all(Radius.circular(16)),
),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
spacing: 2,
children: [
// Top row: Streamer name + stream title
Row(
crossAxisAlignment: CrossAxisAlignment.baseline,
textBaseline: TextBaseline.alphabetic,
spacing: 8,
children: [
// Streamer name skeleton
SkeletonText(height: 14, minWidth: 60, maxWidth: 120),
// Stream title skeleton (flexible)
Flexible(
child: SkeletonText(
height: 14,
minWidth: 80,
maxWidth: 200,
),
),
],
),
// Bottom row: Live indicator, uptime, viewer count, game name
if (showBottomRow) ...[
Row(
children: [
if (showUptime || showViewerCount) ...[
// Live indicator skeleton (matches LiveIndicator default size)
const SkeletonLoader(
width: 8.0,
height: 8.0,
borderRadius: BorderRadius.all(Radius.circular(4)),
),
const SizedBox(width: 6),
],
if (showUptime) ...[
// Uptime skeleton
SkeletonText(height: 14, minWidth: 40, maxWidth: 70),
if (showViewerCount) const SizedBox(width: 8),
],
if (showViewerCount) ...[
// Viewer count icon skeleton
const SkeletonLoader(
width: 14,
height: 14,
borderRadius: BorderRadius.all(Radius.circular(2)),
),
const SizedBox(width: 4),
// Viewer count text skeleton
SkeletonText(height: 14, minWidth: 30, maxWidth: 80),
],
if (showCategory && (showUptime || showViewerCount)) ...[
const SizedBox(width: 8),
],
if (showCategory) ...[
// Category icon skeleton (gamepad)
const SkeletonLoader(
width: 14,
height: 14,
borderRadius: BorderRadius.all(Radius.circular(2)),
),
const SizedBox(width: 4),
// Category text skeleton (flexible)
Flexible(
child: SkeletonText(
height: 14,
minWidth: 60,
maxWidth: 140,
),
),
],
],
),
],
],
),
),
],
),
);
}
}
/// A skeleton loader for large stream cards (grid layout)
class LargeStreamCardSkeletonLoader extends StatelessWidget {
final bool showThumbnail;
final bool showCategory;
const LargeStreamCardSkeletonLoader({
super.key,
this.showThumbnail = true,
this.showCategory = true,
});
@override
Widget build(BuildContext context) {
return Padding(
padding: EdgeInsets.only(
top: showThumbnail ? 12 : 4,
bottom: showThumbnail ? 12 : 4,
left: 16 + MediaQuery.of(context).padding.left,
right: 16 + MediaQuery.of(context).padding.right,
),
child: Column(
children: [
if (showThumbnail) ...[
// Thumbnail skeleton (16:9 aspect ratio)
SizedBox(
width: double.infinity,
child: ClipRRect(
borderRadius: const BorderRadius.all(Radius.circular(8)),
child: AspectRatio(
aspectRatio: 16 / 9,
child: const SkeletonLoader(
borderRadius: BorderRadius.all(Radius.circular(8)),
),
),
),
),
],
// Stream info bar skeleton - matches the actual StreamInfoBar usage
StreamInfoBarSkeletonLoader(
showCategory: showCategory,
padding: const EdgeInsets.symmetric(vertical: 12),
),
],
),
);
}
}
/// A skeleton loader for offline channel cards
class OfflineChannelCardSkeletonLoader extends StatelessWidget {
const OfflineChannelCardSkeletonLoader({super.key});
@override
Widget build(BuildContext context) {
return Padding(
padding: EdgeInsets.symmetric(
horizontal: 16 + MediaQuery.of(context).padding.left,
vertical: 8,
),
child: Row(
spacing: 12,
children: [
// Profile picture skeleton (radius 24 = 48px diameter)
const SkeletonLoader(
width: 48,
height: 48,
borderRadius: BorderRadius.all(Radius.circular(24)),
),
// Channel info skeleton
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
spacing: 8,
children: [
// Channel name skeleton
SkeletonText(height: 16, minWidth: 80, maxWidth: 160),
// Following duration skeleton
SkeletonText(height: 14, minWidth: 100, maxWidth: 140),
],
),
),
],
),
);
}
}