OpenSeeFace/Unity
2020-02-16 15:58:47 +01:00
..
Plugins The OpenSeeVRMDriver example uses OVRLipSync to do lip syncing from audio and apply it to a VRM avatar, while also handling expressions detected using OpenSeeExpression and applying eye blinks. 2020-02-15 13:21:46 +01:00
OpenSee.cs The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources. 2020-02-16 15:58:47 +01:00
OpenSee.cs.meta New expression detection code 2020-02-08 21:08:21 +01:00
OpenSeeExpression.cs The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources. 2020-02-16 15:58:47 +01:00
OpenSeeExpression.cs.meta New expression detection code 2020-02-08 21:08:21 +01:00
OpenSeeIKTarget.cs The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources. 2020-02-16 15:58:47 +01:00
OpenSeeIKTarget.cs.meta For putting on a clone of the head bone and using it as an IK target in VRIK. 2020-02-08 23:41:56 +01:00
OpenSeeJobManagement.cs First version. 2020-01-02 12:24:25 +01:00
OpenSeeJobManagement.cs.meta New expression detection code 2020-02-08 21:08:21 +01:00
OpenSeeLauncher.cs The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources. 2020-02-16 15:58:47 +01:00
OpenSeeLauncher.cs.meta New expression detection code 2020-02-08 21:08:21 +01:00
OpenSeeShowPoints.cs The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources. 2020-02-16 15:58:47 +01:00
OpenSeeShowPoints.cs.meta New expression detection code 2020-02-08 21:08:21 +01:00
Plugins.meta New expression detection code 2020-02-08 21:08:21 +01:00