OpenSeeFace/Unity/OpenSeeShowPoints.cs

200 lines
No EOL
8.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OpenSee {
public class OpenSeeShowPoints : MonoBehaviour {
public OpenSee openSee = null;
public int faceId = 0;
public bool show3DPoints = true;
public bool applyTranslation = false;
public bool applyRotation = false;
[Range(0, 1)]
public float minConfidence = 0.20f;
public bool showGaze = true;
public Material material;
public bool showLines = false;
public float lineWidth = 0.01f;
public Material lineMaterial;
private OpenSee.OpenSeeData openSeeData;
private GameObject[] gameObjects;
private LineRenderer[] lineRenderers;
private GameObject centerBall;
private double updated = 0.0;
private int total = 70;
private int[] lines = new int[]{/* Contour */ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, -1, /* Eyebrows */ 18, 19, 20, 21, -1, 23, 24, 25, 26, -1, 28, 29, 30, 33, 32, 33, 34, 35, -1, /* Eye */ 37, 38, 39, 40, 41, 36, /* Eye */ 43, 44, 45, 46, 47, 42, /* Mouth */ 49, 50, 51, 52, 62, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 58, 58, 62};
void Start () {
if (openSee == null) {
openSee = GetComponent<OpenSee>();
}
gameObjects = new GameObject[70];
lineRenderers = new LineRenderer[68];
if (lineMaterial == null)
showLines = false;
if (!showGaze)
total = 66;
for (int i = 0; i < total; i++) {
gameObjects[i] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
gameObjects[i].name = "Point " + (i + 1);
if (material != null)
gameObjects[i].GetComponent<Renderer>().material = material;
gameObjects[i].layer = gameObject.layer;
gameObjects[i].transform.SetParent(transform);
gameObjects[i].transform.localScale = new Vector3(0.025f, 0.025f, 0.025f);
if (i >= 68) {
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
if (material != null)
cylinder.GetComponent<Renderer>().material = material;
cylinder.layer = gameObject.layer;
cylinder.transform.SetParent(gameObjects[i].transform);
cylinder.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
cylinder.transform.localPosition = new Vector3(0f, 0f, -4f);
cylinder.transform.localScale = new Vector3(1f, 4f, 1f);
}
}
for (int i = 0; i < 68; i++) {
if (i == 66) {
GameObject lineGameObject = new GameObject("LineGameObject");
lineGameObject.transform.SetParent(gameObjects[48].transform);
lineGameObject.layer = gameObject.layer;
lineRenderers[i] = lineGameObject.AddComponent(typeof(LineRenderer)) as LineRenderer;
} else if (i == 67) {
GameObject lineGameObject = new GameObject("LineGameObject");
lineGameObject.transform.SetParent(gameObjects[53].transform);
lineGameObject.layer = gameObject.layer;
lineRenderers[i] = lineGameObject.AddComponent(typeof(LineRenderer)) as LineRenderer;
}
else
lineRenderers[i] = gameObjects[i].AddComponent(typeof(LineRenderer)) as LineRenderer;
lineRenderers[i].useWorldSpace = true;
lineRenderers[i].generateLightingData = true;
lineRenderers[i].material = lineMaterial;
lineRenderers[i].widthMultiplier = lineWidth;
lineRenderers[i].positionCount = 2;
}
centerBall = GameObject.CreatePrimitive(PrimitiveType.Sphere);
centerBall.name = "Center";
centerBall.transform.SetParent(transform);
centerBall.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
}
void Update () {
if (!openSee)
return;
/*openSeeData = openSee.trackingData;
if (openSeeData == null || openSeeData.Length < 1)
return;*/
openSeeData = openSee.GetOpenSeeData(faceId);
if (openSeeData == null || (show3DPoints && openSeeData.fit3DError > openSee.maxFit3DError))
return;
if (openSeeData.time > updated) {
updated = openSeeData.time;
} else {
return;
}
if (show3DPoints) {
centerBall.gameObject.SetActive(false);
for (int i = 0; i < total; i++) {
if (openSeeData.got3DPoints && (i >= 68 || openSeeData.confidence[i] > minConfidence)) {
Renderer renderer = gameObjects[i].GetComponent<Renderer>();
Vector3 pt = openSeeData.points3D[i];
pt.x = -pt.x;
gameObjects[i].transform.localPosition = pt;
if (i < 68)
renderer.material.SetColor("_Color", Color.Lerp(Color.red, Color.green, openSeeData.confidence[i]));
else {
if (i == 68)
gameObjects[i].transform.localRotation = openSeeData.rightGaze;
else
gameObjects[i].transform.localRotation = openSeeData.leftGaze;
}
} else {
Renderer renderer = gameObjects[i].GetComponent<Renderer>();
renderer.material.SetColor("_Color", Color.cyan);
}
}
if (applyTranslation) {
Vector3 v = openSeeData.translation;
v.x = -v.x;
v.z = -v.z;
transform.localPosition = v;
}
if (applyRotation) {
Quaternion offset = Quaternion.Euler(0f, 0f, -90f);
Quaternion convertedQuaternion = new Quaternion(-openSeeData.rawQuaternion.y, -openSeeData.rawQuaternion.x, openSeeData.rawQuaternion.z, openSeeData.rawQuaternion.w) * offset;
transform.localRotation = convertedQuaternion;
}
} else {
centerBall.gameObject.SetActive(false);
Vector3 center = new Vector3(0.0f, 0.0f, 0.0f);
float minX = 10000.0f;
float minY = 10000.0f;
float maxX = -1.0f;
float maxY = -1.0f;
for (int i = 0; i < 66; i++) {
float x = openSeeData.points[i].x;
float y = -openSeeData.points[i].y;
if (minX > x) {
minX = x;
}
if (minY > y) {
minY = y;
}
if (maxX < x) {
maxX = x;
}
if (maxY < y) {
maxY = y;
}
center += new Vector3(x, y, 0.0f);
}
center = center / 66;
center = center - new Vector3(minX, minY, 0.0f);
center.x = center.x / (maxX - minX);
center.y = center.y / (maxX - minX);
center.z = 0.5f;
centerBall.transform.localPosition = center;
for (int i = 0; i < 66; i++) {
Renderer renderer = gameObjects[i].GetComponent<Renderer>();
renderer.material.SetColor("_Color", Color.Lerp(Color.red, Color.green, openSeeData.confidence[i]));
float x = openSeeData.points[i].x;
float y = -openSeeData.points[i].y;
Vector3 position = new Vector3(x, y, 0.0f);
position = position - new Vector3(minX, minY, 0.0f);
position.x = position.x / (maxX - minX);
position.y = position.y / (maxX - minX);
gameObjects[i].transform.localPosition = position;
}
}
for (int i = 0; i < 68; i++) {
if (lines[i] == -1)
continue;
if (!showLines || lineMaterial == null) {
lineRenderers[i].enabled = false;
} else {
int a = i;
int b = lines[i];
if (i == 66)
a = 48;
if (i == 67)
a = 53;
Color color = Color.Lerp(Color.red, Color.green, Mathf.Lerp(0.5f, openSeeData.confidence[a], openSeeData.confidence[b]));
lineRenderers[i].enabled = true;
lineRenderers[i].widthMultiplier = lineWidth;
//lineRenderers[i].material = lineMaterial;
lineRenderers[i].material.SetColor("_Color", color);
lineRenderers[i].startColor = color;
lineRenderers[i].endColor = color;
lineRenderers[i].SetPosition(0, gameObjects[a].transform.position);
lineRenderers[i].SetPosition(1, gameObjects[b].transform.position);
}
}
}
}
}