Commit graph

14 commits

Author SHA1 Message Date
Emiliana
bc5d8b5d73 Added a dynamic port option to OpenSeeLauncher that makes it easier to to run multiple instances. 2020-10-14 02:05:54 +02:00
Emiliana
cf49ba5468 Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error. 2020-03-30 16:44:33 +02:00
Emiliana
04d7f5b8b3 This adds manually designed features to the OpenSeeData. 2020-03-01 14:23:56 +01:00
Emiliana
7706372a7a This fixes exceptions with network tracking. 2020-02-28 20:34:39 +01:00
Emiliana
4a88c57be2 This fixes some bugs. 2020-02-27 00:38:46 +01:00
Emiliana
0332f9cb93 This adds the gaze tracker. 2020-02-24 00:44:17 +01:00
Emiliana
633293eb52 The face tracker can now offset face ids by a given value. This makes it possible to easily mix tracking input from multiple network sources. 2020-02-16 15:58:47 +01:00
Emiliana
c2eb544096 The UDP socket is now actually closed when the OpenSee component is destroyed. 2020-02-16 01:46:35 +01:00
Emiliana
2c08712aef The OpenSeeVRMDriver example uses OVRLipSync to do lip syncing from audio and apply it to a VRM avatar, while also handling expressions detected using OpenSeeExpression and applying eye blinks. 2020-02-15 13:21:46 +01:00
Emiliana
3a83d96827 New expression detection code 2020-02-08 21:08:21 +01:00
Emiliana
0a1bedb352 The face tracker now keeps track of which face is which. This makes 3D point estimation for multi face scenarios both more stable and faster. 2020-02-07 00:55:29 +01:00
Emiliana
dda7dd0519 All models were retrained to fix bugs in the training process. There are also other bug fixes and improvements. 2020-01-26 11:47:07 +01:00
Emiliana
9f256eab75 Blink detection and stabilized 3D pose estimation 2020-01-03 16:40:45 +01:00
Emiliana
114ab8d44e First version. 2020-01-02 12:24:25 +01:00