Update README.md
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README.md
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README.md
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@ -31,33 +31,33 @@ onnxruntime
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I tried to make this nice but indents don't exist here I guess<br>
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-Major restructure<br>
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-I've broken out major chunks of functionality into separate files to make them easier to deal with and read<br>
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-I've tried to break functions down into multiple smaller parts when possible<br>
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-I've taken a more object oriented approach in some places<br>
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-I've removed features that didn't fit my needs<br>
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-Removed functionlaity for tracking multiple faces<br>
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-Removed options I didn't forsee myself using (this was intended to be just for me)<br>
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---I've tried to break functions down into multiple smaller parts when possible<br>
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---I've taken a more object oriented approach in some places<br>
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---I've removed features that didn't fit my needs<br>
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---Removed functionlaity for tracking multiple faces<br>
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---Removed options I didn't forsee myself using (this was intended to be just for me)<br>
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-Added more threading and multi-processing<br>
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-The webcam (and some new image processing) are now on a separate process<br>
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-Previews are now a separate process because I didn't want to deal with the related performance weirdness<br>
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-Console messages are now handled via a helper thread, idk if it does any good, but it can't hurt<br>
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-VTS communication is also handled via a helper thread<br>
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---The webcam (and some new image processing) are now on a separate process<br>
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---Previews are now a separate process because I didn't want to deal with the related performance weirdness<br>
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---Console messages are now handled via a helper thread, idk if it does any good, but it can't hurt<br>
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-V--TS communication is also handled via a helper thread<br>
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-Added image pre-processing<br>
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-I'm now applying a gamma curve to the webcam output to make faces more visible<br>
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-The gamma curve is calculated after face tracking is done, it uses a copy of the webcam frame and face location data so get the average brightness of the face<br>
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-This has drasitcally improved low light performance<br>
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-It also lets me run the webcam with no gain<br>
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-Removed the separate library that handled the webcam, then broke that off into a separate library again<br>
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-The stuff around the webcam is still simpler now, most of the existing cases didn't apply to my use case<br>
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---I'm now applying a gamma curve to the webcam output to make faces more visible<br>
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---The gamma curve is calculated after face tracking is done, it uses a copy of the webcam frame and face location data so get the average brightness of the face<br>
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---This has drasitcally improved low light performance<br>
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---It also lets me run the webcam with no gain<br>
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---Removed the separate library that handled the webcam, then broke that off into a separate library again<br>
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---The stuff around the webcam is still simpler now, most of the existing cases didn't apply to my use case<br>
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-Revamped the way features are calculated and normalized<br>
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-This was kind of my original intent, my eyes kept registering as closed when they were not<br>
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-Removed features that didn't seem to be used by Vtube Studio<br>
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-Added functionality to apply response curves to features<br>
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-Removed the calibration period in favor of a system where the limits of features slowly decay towards a center point<br>
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-Removed the average from the way featured are normalized<br>
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---This was kind of my original intent, my eyes kept registering as closed when they were not<br>
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---Removed features that didn't seem to be used by Vtube Studio<br>
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---Added functionality to apply response curves to features<br>
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---Removed the calibration period in favor of a system where the limits of features slowly decay towards a center point<br>
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---Removed the average from the way featured are normalized<br>
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-Added a feature to prevent errant eye movements<br>
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-Each eye has an average confidence and standard deviation calculated every frame<br>
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-eye movements more than two standard deviations below average are severely restricted<br>
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-The restriction is based on how far the confidence is from the cutoff poin<br>t
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---Each eye has an average confidence and standard deviation calculated every frame<br>
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---eye movements more than two standard deviations below average are severely restricted<br>
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---The restriction is based on how far the confidence is from the cutoff poin<br>t
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-Added early exits to situations where subsequent steps will fail<br>
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-The main process skips frames when the webcam falls behind, once webcam latency is long enough to be late it will remain behind otherwise<br>
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-Added warnings to various states such as late webcam frames, longer than ideal frames, and early exits<br>
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