Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error.
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6 changed files with 13 additions and 6 deletions
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@ -27,7 +27,7 @@ parser.add_argument("--discard-after", type=int, help="Set the how long the trac
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parser.add_argument("--video-out", help="Set this to the filename of an AVI file to save the tracking visualization as a video", default=None)
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parser.add_argument("--raw-rgb", type=int, help="When this is set, raw RGB frames of the size given with \"-W\" and \"-H\" are read from standard input instead of reading a video", default=0)
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parser.add_argument("--log-data", help="You can set a filename to which tracking data will be logged here", default="")
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parser.add_argument("--model", type=int, help="This can be used to select the tracking model. Higher numbers are models with better tracking quality, but slower speed. The recommended models are 3 and 1.", default=3, choices=[0, 1, 2, 3])
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parser.add_argument("--model", type=int, help="This can be used to select the tracking model. Higher numbers are models with better tracking quality, but slower speed. Models 1 and 0 tend to be too rigid for expression and blink detection.", default=3, choices=[0, 1, 2, 3])
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parser.add_argument("--model-dir", help="This can be used to specify the path to the directory containing the .onnx model files", default=None)
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parser.add_argument("--gaze-tracking", type=int, help="When set to 1, experimental blink detection and gaze tracking are enabled, which makes things slightly slower", default=1)
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parser.add_argument("--face-id-offset", type=int, help="When set, this offset is added to all face ids, which can be useful for mixing tracking data from multiple network sources", default=0)
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