Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error.

This commit is contained in:
Emiliana 2020-03-30 16:44:33 +02:00
parent ea735ffdde
commit cf49ba5468
6 changed files with 13 additions and 6 deletions

View file

@ -134,8 +134,6 @@ public class OpenSeeLauncher : MonoBehaviour {
}
public string[] ListCameras() {
if (!CheckSetup(false))
return null;
if (usePinvoke || usePinvokeListCameras) {
if (Environment.Is64BitProcess)
return EscapiListCameras_x64();
@ -143,6 +141,9 @@ public class OpenSeeLauncher : MonoBehaviour {
return EscapiListCameras_x86();
}
if (!CheckSetup(false))
return null;
StringBuilder stringBuilder;
ProcessStartInfo processStartInfo;
Process process;