Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error.
This commit is contained in:
parent
ea735ffdde
commit
cf49ba5468
6 changed files with 13 additions and 6 deletions
|
|
@ -134,8 +134,6 @@ public class OpenSeeLauncher : MonoBehaviour {
|
|||
}
|
||||
|
||||
public string[] ListCameras() {
|
||||
if (!CheckSetup(false))
|
||||
return null;
|
||||
if (usePinvoke || usePinvokeListCameras) {
|
||||
if (Environment.Is64BitProcess)
|
||||
return EscapiListCameras_x64();
|
||||
|
|
@ -143,6 +141,9 @@ public class OpenSeeLauncher : MonoBehaviour {
|
|||
return EscapiListCameras_x86();
|
||||
}
|
||||
|
||||
if (!CheckSetup(false))
|
||||
return null;
|
||||
|
||||
StringBuilder stringBuilder;
|
||||
ProcessStartInfo processStartInfo;
|
||||
Process process;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue