Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error.

This commit is contained in:
Emiliana 2020-03-30 16:44:33 +02:00
parent ea735ffdde
commit cf49ba5468
6 changed files with 13 additions and 6 deletions

View file

@ -23,6 +23,9 @@ public class OpenSee : MonoBehaviour {
public int receivedPackets = 0;
[Tooltip("This contains the actual tracking data")]
public OpenSeeData[] trackingData = null;
[HideInInspector]
public float maxFit3DError = 100f;
[System.Serializable]
public class OpenSeeData {