Unity components that rely on 3D points now ignore tracking data for frames with high 3D fitting error.
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6 changed files with 13 additions and 6 deletions
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@ -23,6 +23,9 @@ public class OpenSee : MonoBehaviour {
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public int receivedPackets = 0;
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[Tooltip("This contains the actual tracking data")]
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public OpenSeeData[] trackingData = null;
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[HideInInspector]
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public float maxFit3DError = 100f;
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[System.Serializable]
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public class OpenSeeData {
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