Updated README.

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# Overview
**Note**: This is a tracking library, **not** a stand-alone avatar puppeteering program. I'm also working on [VSeeFace](https://www.vseeface.icu/), which allows animating [VRM](https://vrm.dev/en/how_to_make_vrm/) and [VSFAvatar](https://www.youtube.com/watch?v=jhQ8DF87I5I) 3D models by using OpenSeeFace tracking. [VTube Studio](https://denchisoft.com/) uses OpenSeeFace for webcam based tracking to animate Live2D models. A fork working with the Godot engine can be found [here](https://github.com/you-win/openseeface-gd).
**Note**: This is a tracking library, **not** a stand-alone avatar puppeteering program. I'm also working on [VSeeFace](https://www.vseeface.icu/), which allows animating [VRM](https://vrm.dev/en/how_to_make_vrm/) and [VSFAvatar](https://www.youtube.com/watch?v=jhQ8DF87I5I) 3D models by using OpenSeeFace tracking. [VTube Studio](https://denchisoft.com/) uses OpenSeeFace for webcam based tracking to animate Live2D models. A renderer for the Godot engine can be found [here](https://github.com/you-win/openseeface-gd).
This project implements a facial landmark detection model based on MobileNetV3.