The UDP socket is now actually closed when the OpenSee component is destroyed.
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1 changed files with 2 additions and 0 deletions
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@ -187,6 +187,8 @@ public class OpenSee : MonoBehaviour {
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receiveThread.Join();
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stopReception = false;
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}
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if (socket != null)
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socket.Close();
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}
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}
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