From 95763bfeaaf45a0a09bf17973565065049b094fa Mon Sep 17 00:00:00 2001 From: Emiliana <38952746+emilianavt@users.noreply.github.com> Date: Wed, 20 May 2020 02:08:29 +0200 Subject: [PATCH] Update README.md --- README.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3671be3..6510ec6 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,6 @@ As Pytorch 1.3 CPU inference speed on Windows is very low, the model was convert If anyone is curious, the name is a silly pun on the open seas and seeing faces. There's no deeper meaning. -Thanks to [@Virtual_Deat](https://twitter.com/Virtual_Deat) and [@ENiwatori](https://twitter.com/eniwatori) for helping me test things. Additional thanks to [@ArgamaWitch](https://twitter.com/ArgamaWitch) for further testing. - [Unity sample video](https://twitter.com/emiliana_vt/status/1210622149314203648) | [Sample video](https://www.youtube.com/watch?v=AOPHiAp9DBE) | [Sample video](https://www.youtube.com/watch?v=-cBSuHGdBWQ) | [Model comparison](https://www.youtube.com/watch?v=yMcJszUy7FA) These sample videos use older versions of the tracking models. Tracking accuracy of the current models is better. @@ -173,6 +171,15 @@ Face detection is done using a custom heatmap regression based face detection mo RetinaFace detection is based on [this](https://github.com/biubug6/Pytorch_Retinaface) implementation. The pretrained model was modified to remove unnecessary landmark detection and converted to ONNX format for a resolution of 640x640. +# Thanks! + +Many thanks to everyone who helped me test things! + +* [@Virtual_Deat](https://twitter.com/Virtual_Deat), who also inspired me to start working on this. +* [@ENiwatori](https://twitter.com/eniwatori) and family. +* [@ArgamaWitch](https://twitter.com/ArgamaWitch) +* [@AngelVayuu](https://twitter.com/AngelVayuu) + # License The code and models are distributed under the BSD 2-clause license.