The datasets used for training the new gaze tracker are now mentioned in the README file.
This commit is contained in:
parent
44060dfff2
commit
90c7c9284b
1 changed files with 3 additions and 4 deletions
|
|
@ -62,10 +62,9 @@ Up to 25 expressions are supported, but a more reasonable number is 5-6.
|
|||
# General notes
|
||||
|
||||
* The tracking seems to be quite robust even with partial occlusion of the face, glasses or bad lighting conditions.
|
||||
* To detect whether eyes are opened or closed, a threshold should be applied to the `rightEyeOpen`/`leftEyeOpen` fields. The landmark points are not very sensitive to this.
|
||||
* While there is a gaze tracking model, its results are very noisy, so they are not yet accessible through the `OpenSee` component.
|
||||
* There is now an experimental gaze tracking model.
|
||||
* Depending on the frame rate, face tracking can easily use up a whole CPU core. At 30fps for a single face, it should still use less than 100% of one core on a decent CPU.
|
||||
* When setting the number of faces to track to a higher number than the number of faces actually in view, the OpenCV face detecter will attempt to find new faces every `--scan-every` frames. It can be quite slow, so try to set `--faces` no higher than the actual number of faces you are tracking.
|
||||
* When setting the number of faces to track to a higher number than the number of faces actually in view, the OpenCV face detection will attempt to find new faces every `--scan-every` frames. It can be quite slow, so try to set `--faces` no higher than the actual number of faces you are tracking.
|
||||
|
||||
# Models
|
||||
|
||||
|
|
@ -121,7 +120,7 @@ Additional training has been done on the WFLW dataset after reducing it to 66 po
|
|||
year = {2018}
|
||||
}
|
||||
|
||||
For the training the gaze and blink detection model, the WFLW dataset and [MRL Eye](http://mrl.cs.vsb.cz/eyedataset) datasets were used.
|
||||
For the training the gaze and blink detection model, the [MPIIGaze](https://www.mpi-inf.mpg.de/departments/computer-vision-and-machine-learning/research/gaze-based-human-computer-interaction/appearance-based-gaze-estimation-in-the-wild/) dataset was used. Additionally, around 125000 synthetic eyes generated with [UnityEyes](https://www.cl.cam.ac.uk/research/rainbow/projects/unityeyes/) were used during training.
|
||||
|
||||
## Algorithm
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue