From 2b3225f599193dbb093fdd627cf612f913b8dd5d Mon Sep 17 00:00:00 2001 From: Emiliana <38952746+emilianavt@users.noreply.github.com> Date: Sat, 1 Jun 2024 00:17:08 +0200 Subject: [PATCH] Updated video link. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9b0102b..4d17be5 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Since the landmarks used by OpenSeeFace are a bit different from those used by o From general observation, OpenSeeFace performs well in adverse conditions (low light, high noise, low resolution) and keeps tracking faces through a very wide range of head poses with relatively high stability of landmark positions. Compared to MediaPipe, OpenSeeFace landmarks remain more stable in challenging conditions and it accurately represents a wider range of mouth poses. However, tracking of the eye region can be less accurate. -I ran OpenSeeFace on a sample clip from the video presentation for [3D Face Reconstruction with Dense Landmarks](https://microsoft.github.io/DenseLandmarks/) by Wood et al. to compare it to MediaPipe and their approach. You can watch the result [here](https://cdn.discordapp.com/attachments/720652345540870237/1016320201807106118/OSFMediaPipe3DFR.mp4). +I ran OpenSeeFace on a sample clip from the video presentation for [3D Face Reconstruction with Dense Landmarks](https://microsoft.github.io/DenseLandmarks/) by Wood et al. to compare it to MediaPipe and their approach. You can watch the result [here](https://www.vseeface.icu/assets/media/OSFMediaPipe3DFR.mp4). # Usage