From 2595fa31a99fef89864922a8a3b80a24b3fef633 Mon Sep 17 00:00:00 2001 From: Emiliana <38952746+emilianavt@users.noreply.github.com> Date: Fri, 3 Jan 2020 17:08:12 +0100 Subject: [PATCH] Information about eye blink detection --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index abd41c1..93fe6f2 100644 --- a/README.md +++ b/README.md @@ -41,7 +41,8 @@ Additional custom commandline arguments should be added one by one into elements # General notes * The tracking seems to be quite robust even with partial occlusion of the face, glasses or bad lighting conditions. -* There is no gaze direction tracking, and the model seems prone to thinking eyes are opened, even when they are closed. +* To detect whether eyes are opened or closed, a threshold should be applied to the `rightEyeOpen`/`leftEyeOpen` fields. The landmark points are not very sensitive to this. +* While there is a gaze tracking model, its results are very noisy, so they are not yet accessible through the `OpenSee` component. * Depending on the frame rate, face tracking can easily use up a whole CPU core. At 30fps for a single face, it should still use less than 100% of one core on a decent CPU. * When setting the number of faces to track to a higher number than the number of faces actually in view, the OpenCV face detecter will attempt to find new faces every `--scan-every` frames. It can be quite slow, so try to set `--faces` no higher than the actual number of faces you are tracking.