This adds the gaze tracker.
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2d35cc2aaf
commit
0332f9cb93
6 changed files with 329 additions and 70 deletions
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@ -21,12 +21,19 @@ public class OpenSeeShowPoints : MonoBehaviour {
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if (openSee == null) {
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openSee = GetComponent<OpenSee>();
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}
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gameObjects = new GameObject[68];
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for (int i = 0; i < 68; i++) {
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gameObjects = new GameObject[70];
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for (int i = 0; i < 70; i++) {
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gameObjects[i] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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gameObjects[i].name = "Point " + (i + 1);
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gameObjects[i].transform.SetParent(transform);
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gameObjects[i].transform.localScale = new Vector3(0.025f, 0.025f, 0.025f);
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if (i >= 68) {
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GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
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cylinder.transform.SetParent(gameObjects[i].transform);
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cylinder.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
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cylinder.transform.localPosition = new Vector3(0f, 0f, -4f);
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cylinder.transform.localScale = new Vector3(1f, 4f, 1f);
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}
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}
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centerBall = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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centerBall.name = "Center";
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@ -50,13 +57,20 @@ public class OpenSeeShowPoints : MonoBehaviour {
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}
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if (show3DPoints) {
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centerBall.gameObject.SetActive(false);
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for (int i = 0; i < 66; i++) {
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if (openSeeData.got3DPoints && openSeeData.confidence[i] > minConfidence) {
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for (int i = 0; i < 70; i++) {
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if (openSeeData.got3DPoints && (i >= 68 || openSeeData.confidence[i] > minConfidence)) {
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Renderer renderer = gameObjects[i].GetComponent<Renderer>();
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renderer.material.SetColor("_Color", Color.Lerp(Color.red, Color.green, openSeeData.confidence[i]));
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Vector3 pt = openSeeData.points3D[i];
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pt.x = -pt.x;
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gameObjects[i].transform.localPosition = pt;
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if (i < 68)
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renderer.material.SetColor("_Color", Color.Lerp(Color.red, Color.green, openSeeData.confidence[i]));
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else {
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if (i == 68)
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gameObjects[i].transform.localRotation = openSeeData.rightGaze;
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else
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gameObjects[i].transform.localRotation = openSeeData.leftGaze;
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}
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} else {
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Renderer renderer = gameObjects[i].GetComponent<Renderer>();
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renderer.material.SetColor("_Color", Color.cyan);
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