From 018785fb068e771db61d07cd1744037cbf4ed2f8 Mon Sep 17 00:00:00 2001 From: Glitch Phoenix <78001268+GlitchPhoenix98@users.noreply.github.com> Date: Sun, 19 Jun 2022 01:47:53 +0000 Subject: [PATCH] Update README.md Outdated Godot renderer link. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f549497..4af0231 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ # Overview -**Note**: This is a tracking library, **not** a stand-alone avatar puppeteering program. I'm also working on [VSeeFace](https://www.vseeface.icu/), which allows animating [VRM](https://vrm.dev/en/how_to_make_vrm/) and [VSFAvatar](https://www.youtube.com/watch?v=jhQ8DF87I5I) 3D models by using OpenSeeFace tracking. [VTube Studio](https://denchisoft.com/) uses OpenSeeFace for webcam based tracking to animate Live2D models. A renderer for the Godot engine can be found [here](https://github.com/you-win/openseeface-gd). +**Note**: This is a tracking library, **not** a stand-alone avatar puppeteering program. I'm also working on [VSeeFace](https://www.vseeface.icu/), which allows animating [VRM](https://vrm.dev/en/how_to_make_vrm/) and [VSFAvatar](https://www.youtube.com/watch?v=jhQ8DF87I5I) 3D models by using OpenSeeFace tracking. [VTube Studio](https://denchisoft.com/) uses OpenSeeFace for webcam based tracking to animate Live2D models. A renderer for the Godot engine can be found [here](https://github.com/virtual-puppet-project/vpuppr). This project implements a facial landmark detection model based on MobileNetV3.